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We’ve been rebuilding core gameplay with a focus on clarity, depth, and responsiveness. That means not just adding new features—but sharpening the ones that are already in place.
We defined and tuned base stats for each playable family member—health, stamina, and damage—to reflect their personality and playstyle. This gives each character a clearer role in your strategy.
We added two new core combat stats:
These mechanics help differentiate attacks and give players more tactical control mid-fight.
Impact now feels really impactful. Freeze frames—small pauses on hit—give attacks more weight and help players feel the rhythm of combat. We’re fine-tuning duration per character, per move, to maximize satisfaction.
We’ve begun translating our enemy logic into Unity’s Behavior Graph, a visual node-based system that replaces hard-coded behavior trees. It allows us to:
Combined with our recent upgrade to Unity 6, this sets the stage for richer encounters and smarter enemies.
We finalized the designs for the last two playable family members:
Their rigs are updated and ready for animation.
Yes—it runs. The full build of our current demo now works on the Steam Deck, complete with:
This version still has bugs and rough edges, but it’s a big step toward performance flexibility and accessibility.
🧠 New Production Framework
After gathering feedback from PAX West, we paused new feature development to realign as a team. We built a more agile framework to guide upcoming sprints—defining:
It took time, but it’s already paying off. We’re moving faster, with more clarity and less chaos.
A major highlight this month: a mentorship session with Brendan Russert, Lead Animator at Riot Games.
Brendan reviewed our animation passes and gave targeted feedback on:
We left that call with actionable insights and a boost of creative energy. Huge thanks to Brendan for the guidance!
Stay Dead is leveling up—not just in content, but in quality.
This isn’t just about flashy moves and undead chaos anymore (though we still love those). It’s about building an action combat game that feels tight, satisfying, and full of strange soul.
More characters. More smarts. More teeth.
Until next time
— The Stay Dead Dev Team
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