STAY DEAD is a fast-paced action-adventure where being a zombie isn’t the problem—it’s the whole point.
When C.A.R.E., a profit-hungry health-tech empire, invades Porto Morto to turn its happily deceased residents human, the Rottington family fights back. Smash through high-tech labs, outsmart ridiculous machines, rescue your family and friends, and ruin Dr. Cure’s brilliant operation one disaster at a time.
Packed with cartoon chaos, offbeat humour, and plenty of heart, STAY DEAD is the most fun you’ll ever have fighting for your afterlife.
About the game
A WACKY ZOMBIE ADVENTURE ABOUT FAMILY, FREEDOM, AND STAYING DEAD
Welcome to Porto Morto! A tropical paradise where zombies enjoy the simple things in afterlife: no jobs, no taxes, and no pulse. Until C.A.R.E.—a health-tech empire led by the loud and theatrical Dr. Cure—invades Porto Morto and begins dragging zombies into “quarantine” to turn them human against their will.
Join the Rottingtons as they fight to rescue one another and reclaim their home. Bash through Cure Bots, dodge lasers, manipulate machinery, and turn C.A.R.E.’s security systems against themselves Packed with fast-paced action and plenty of heart, STAY DEAD is a celebration of dysfunctional families, unconventional heroes, and refusing to become somebody else’s idea of normal.
how it all began
Stay Dead started as a team creative session quickly spiraled into something way bigger (and deadlier) than we ever expected. What began as a fun, no-pressure exercise turned into a bold, genre-bending concept that redefined what we, as storytellers and artists, could create. Realizing we had something too good to let rot, we bootstrapped the project and went all in. Stay Dead isn’t just a game—it’s a testament to creative chaos, a team-driven blend of narrative, mechanics, and world-building that mixes innovation with humor, heart, and just the right amount of undead nonsense.
our story
Stay Dead started as a team creative session quickly spiraled into something way bigger (and deadlier) than we ever expected. What began as a fun, no-pressure exercise turned into a bold, genre-bending concept that redefined what we, as storytellers and artists, could create. Realizing we had something too good to let rot, we bootstrapped the project and went all in. Stay Dead isn’t just a game—it’s a testament to creative chaos, a team-driven blend of narrative, mechanics, and world-building that mixes innovation with humor, heart, and just the right amount of undead nonsense.
Figth for your afterlife.
Bash, bite, and brawl through Cure Bots, dangerous experiments, and everything else standing between you and your family. C.A.R.E. wants to give you your pulse back. Make them regret it.
Family never fights alone
Rescue the Rottingtons and bring their unique abilities into the fight. Swap between family members, combine their strengths, and prove that messing with one zombie means dealing with the entire clan.
OUTPLAY C.A.R.E.
Every room is working against you. Dodge lasers, manipulate machinery, and turn C.A.R.E.’s security systems against themselves. They’ve got the technology. You’ve got the unstoppable power of being dead.
Fight for YOUR AFTERLIFE.
Bash, bite, and brawl through Cure Bots, dangerous experiments, and everything else standing between you and your family. C.A.R.E. wants to give you your pulse back. Make them regret it.
Family Never FIGHTS ALONE
Rescue the Rottingtons and bring their unique abilities into the fight. Swap between family members, combine their strengths, and prove that messing with one zombie means dealing with the entire clan.
OUTPLAY C.A.R.E.
Every room is working against you. Dodge lasers, manipulate machinery, and turn C.A.R.E.’s security systems against themselves. They’ve got the technology. You’ve got the unstoppable power of being dead.
Animagic Studios, the award-winning creative team, is stepping into the gaming world, channeling its acclaimed storytelling, design, and animation skills into its first title: Stay Dead, in collaboration with its new Canadian games division, Animagic Interactive. This project marks Animagic’s debut as a new player in the Indie Games arena and an important milestone in Animagic’s vision to become a global powerhouse in creativity and entertainment.