Welcome to

Porto Morto

THE ZOMBIE ISLAND

WE CALL HOME

How did we get here?

When the zombie outbreak ended, the world moved on. Humans rebuilt their cities, while Porto Morto—a forgotten island where zombies finally found peace—was left behind. Life after death wasn’t so bad: no jobs, no taxes, no pulse. No worries.

Then C.A.R.E. arrived.

Armed with a so-called miracle cure and an army of Cure Bots, the corporation invaded Porto Morto, capturing zombies and forcibly turning them back into humans. Your family was torn apart and scattered throughout C.A.R.E.’s laboratories.

Now it’s up to you to rescue them one by one, fight your way through their facilities, and uncover the truth behind the corporation’s obsession with curing the undead. Because if C.A.R.E. is willing to go this far to “save” zombies… what else are they planning?

How did we get here?

When the zombie outbreak ended, the world moved on. Humans rebuilt their cities, while Porto Morto was left behind—a forgotten island where zombies finally found peace. Life after death wasn’t so bad: no jobs, no taxes, no pulse.

Then C.A.R.E. arrived.

Armed with a so-called miracle cure and an army of Cure Bots, the corporation invaded Porto Morto, capturing zombies and forcibly turning them back into humans. Your family was torn apart and scattered throughout C.A.R.E.’s laboratories.

Now it’s up to you to rescue them one by one, fight your way through deadly facilities, and uncover the truth behind the corporation’s obsession with curing the undead. Because if C.A.R.E. is willing to go this far to “save” zombies… what else are they planning?

Stu

Loving Dad, Clueless Handyman

Stu considers himself the ultimate fix-it dad. In reality? He’s a well-meaning disaster and a walking safety hazard in denim shorts.

When C.A.R.E. invades Porto Morto and takes his family, Stu does what any devoted zombie dad would—grabs a plunger and charges headfirst into battle.

With buns of steel and boundless enthusiasm, he slashes, swings, and cannonballs through Cure Bots with reckless determination and accidental genius.

HADES

Good Boy? Debatable. Chaos Gremlin? Absolutely.

Hades is the heart of the Rottington family—equal parts devoted companion and untamed menace. Sweet to his pack, terrifying to everyone else, he’s a blur of fur, teeth, and pure protective instinct.

When his family is threatened, Hades becomes an unstoppable force, tearing through Cure Bots with lightning-fast precision. One second he’s there, the next—boom, metal scraps everywhere.

He may be undead, unpredictable, and completely off-leash, but he’s still a very, very good boy.

BLAIR

Rebel in Public, Romantic at Heart

Blair lives for three things: loud music, louder opinions, and pretending she doesn’t care. But she does. A lot. She’s the kind of girl who’ll shove you into traffic, then write you a love song about it. And if she really likes you? She’ll scream it at full volume—ear-splitting, glass-shattering, and impossible to ignore.


Luckily, her voice isn’t just an outlet—it’s a weapon. Cranking it up to 11, her high-pitched metal screams rip Cure-Bots to shreds, clearing a path for her family.


Whether she’s melting faces with a solo or blowing out eardrums in battle, one thing’s for sure—she’s here to make some noise.

BRAM

Boy Genius, Disgusting Pre-Teen

 

He’s smarter than you, filthier than you, and completely unbothered by both facts. A walking science fair of explosions, questionable experiments, and deeply concerning hygiene choices, Bram sees the world as one big problem to solve—or blow up.

His makeshift gadgets and contraptions are unpredictable, borderline illegal, and exactly what the Rottingtons need to throw C.A.R.E. into chaos.

For once, causing total destruction isn’t just allowed—it’s necessary.

GoryAnn

Proud Matriarch, Tacky Artist

Goryann is a whirlwind of artistic expression who believes Porto Morto should be as fabulous as she is.

Goryann doesn’t throw punches—she throws costumes, wigs, and just enough sequins to keep her family hidden in plain sight.

But blending in isn’t enough—she’s on a mission to revive Porto Morto’s flair, charm, and questionable fashion sense one over-the-top restoration project at a time.

Meet your nemesis

c.a.r.e

The Cure You Didn’t Ask For

C.A.R.E. started as a promising healthcare startup, then quickly spiraled into a global, profit-hungry empire. Armed with a so-called miracle cure for the zombie outbreak, the corporation built an army of Cure Bots to “fix” the undead—whether they like it or not.

While C.A.R.E. claims to be saving humanity, skeptics believe its real goal isn’t stopping the outbreak—it’s turning a global crisis into the world’s most profitable healthcare business. And if their cure can take down zombies this easily…who’s to say what else they have planned for humanity?

Partner with us

As we work on completing pre-production we are looking to meet and talk to investors, publishers and potential partners that can help us bring Stay Dead to market. Interested in knowing more?

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