Devlog May 2026 – Building the Bite
After months of prototypes, broken systems, and trying to figure out what Stay Dead actually wanted to be, we finally built our first playable demo of the year! (Insert round of applause for our sleep-deprived dev team here.)
It’s messy and held together with duct tape and hope, but we’re ridiculously proud of it and can’t wait to show you what we’ve been building.
Devlog April 2026 – Three Demos, One Bite
We’ve been back at the drawing board — again. This time, everything revolves around one question: what happens when the Bite becomes the core of the game?
El Luchador Enters the Ring!

Loud. Proud. Slightly falling apart at the seams. The kind of guy who treats every fight like it’s his last… even if you’re just learning how to throw your first punch.
Devlog March 2026 – Back to the Lore

This month’s devlog is a bit different.
Instead of showing new gameplay, we’re stepping back to talk about something we’ve never fully shared before: where the world of Stay Dead actually comes from.
Not the full story of course (we’re still working on it)… just enough to make you want to #GetBit.
Devlog February 2026 – One Room. Four Theories.

Instead of trying to agree on what game should focus on, each game dev built their own version of what they thought might actually be fun. This month’s devlog is basically what happened when we stopped trying to be aligned… and just started testing our assumptions properly.
Devlog January 2026: Biting Back to the Core

This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.
A Brief, Incomplete, and Slightly Biased History of the Zombie Bite

Humans treated it like a curse. A countdown. A messy way to go. And while it’s admittedly scary to be bitten by anything with a rotting jaw, the bite wasn’t always a death sentence.
Let’s rewind.
Devlog 6: Ready for 2026

We spent 2025 building our demo. Then we threw most of it out.
This is the story of how Stay Dead changed direction, found new brains, and went back to the drawing board, not out of failure, but to finally chase the spark that could make this undead game feel truly alive.
Bram’s Best Zombie Life

I have finally been authorized to speak publicly and deliver my first official missive. Consider this my formal “sliding into your DMs,” as the human kids say, from the youngest and arguably most intellectually advanced member of the Rottington family.
Giving Thanks for the Glow-Up

To understand how we got from “quick, functional seasonal post” to “fully illustrated undead feast dripping with personality,” we sat down with Freddie to break down the evolution, the why, the how, and everything in between.