Devlog January 2026: Biting Back to the Core

This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.

Devlog 6: Ready for 2026

We spent 2025 building our demo. Then we threw most of it out.
This is the story of how Stay Dead changed direction, found new brains, and went back to the drawing board, not out of failure, but to finally chase the spark that could make this undead game feel truly alive.

Devlog 5: Feel the Bite, More on Shaping Combat

This month, we zoomed in on what matters most: combat. The team entered a full combat system sprint to focus on the interconnected mechanics that drive the moment-to-moment experience.
Why the emphasis? Because the game combat system is the core loop. If it doesn’t feel great, nothing else does. So we built new tools, added polish, and ran a lot of internal tests to push the system further.

Devlog 4: Stagger & Strategy, Sharpening Our Action Combat Game

This month was about depth. We tuned the brains behind our enemies, the flow of our fights, and the framework for the next phase of production. From combat stat systems to AI design tools, here’s how Stay Dead is evolving into a smarter, more stylish action combat game.

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