Giving Thanks for the Glow-Up

To understand how we got from “quick, functional seasonal post” to “fully illustrated undead feast dripping with personality,” we sat down with Freddie to break down the evolution, the why, the how, and everything in between.
Devlog 5: Feel the Bite, More on Shaping Combat

This month, we zoomed in on what matters most: combat. The team entered a full combat system sprint to focus on the interconnected mechanics that drive the moment-to-moment experience.
Why the emphasis? Because the game combat system is the core loop. If it doesn’t feel great, nothing else does. So we built new tools, added polish, and ran a lot of internal tests to push the system further.
Devlog 4: Stagger & Strategy, Sharpening Our Action Combat Game

This month was about depth. We tuned the brains behind our enemies, the flow of our fights, and the framework for the next phase of production. From combat stat systems to AI design tools, here’s how Stay Dead is evolving into a smarter, more stylish action combat game.
Devlog 3: Combat, Chaos & Camera Work

The world of Porto Morto is coming to life, one scream, slam, and syringe at a time. Over the past few weeks, the Stay Dead team has been bringing systems, visuals, and chaos into sharper focus. Combat is punchier, characters are more expressive, and the environment is starting to feel like the strange little zombie paradise we always imagined.
Devlog 2 – Building the Combat System in Unity

We’ve been quietly brawling with code for the past few weeks, and we’re finally ready to show some teeth. Our combat system in Unity is leveling up, our undead family’s getting meaner (in a good way), and a fully playable demo is inching closer.
Devlog – Behind the Bites of Stay Dead

Here’s what we’ve been up to lately—and why the latest playtest build almost melted our brains in the best way possible.
Vancouver! Get ready for Halloween!

We’re teaming up with Quiver Games to throw an epic costume bash at Moose’s Down Under Bar and Grill on November 1st.
New Update Alert: Collectibles in Stay Dead!

Each character in the game now has special items you can find as you explore.
How the Theme of “Stay Dead” Came to Be

“Stay Dead” has quickly captured the hearts of players who love both funny challenges and zombie survival games for PC. But how did this unique theme come to life?
Director’s Insights: From Animation to Gaming

Jordi Ayguasenosa and David Calderón, the directors of Animagic, share their experiences in evolving from an established animation studio to breaking new ground with an adventure video game.