Devlog 2 – Building the Combat System in Unity

We’ve been quietly brawling with code for the past few weeks, and we’re finally ready to show some teeth. Our combat system in Unity is leveling up, our undead family’s getting meaner (in a good way), and a fully playable demo is inching closer.

Director’s Insights: From Animation to Gaming

Jordi Ayguasenosa and David Calderón, the directors of Animagic, share their experiences in evolving from an established animation studio to breaking new ground with an adventure video game.

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