Devlog 4: Stagger & Strategy, Sharpening Our Action Combat Game

This month was about depth. We tuned the brains behind our enemies, the flow of our fights, and the framework for the next phase of production. From combat stat systems to AI design tools, here’s how Stay Dead is evolving into a smarter, more stylish action combat game.

Devlog 3: Combat, Chaos & Camera Work

The world of Porto Morto is coming to life, one scream, slam, and syringe at a time. Over the past few weeks, the Stay Dead team has been bringing systems, visuals, and chaos into sharper focus. Combat is punchier, characters are more expressive, and the environment is starting to feel like the strange little zombie paradise we always imagined.

Devlog 2 – Building the Combat System in Unity

We’ve been quietly brawling with code for the past few weeks, and we’re finally ready to show some teeth. Our combat system in Unity is leveling up, our undead family’s getting meaner (in a good way), and a fully playable demo is inching closer.

Director’s Insights: From Animation to Gaming

Jordi Ayguasenosa and David Calderón, the directors of Animagic, share their experiences in evolving from an established animation studio to breaking new ground with an adventure video game.

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