Devlog January 2026: Biting Back to the Core

Picture of Andrea Rubio

Andrea Rubio

Head of Marketing

Stay Dead - Blog #42

This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.

📣 Real Talk from the Dev Team

We spent months rebuilding Stay Dead, and now we’re digging into the mechanic that might carry the whole game: the Bite.

This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.

What You’ll See in the Video:

  • Why we scrapped our first Bite designs
  • The “aha” moment that changed everything
  • What we learned by biting everything in the game
  • A raw look at our prototyping process

💛 Thanks for Watching

We’re deep in R&D right now, but this is the most excited we’ve felt in months. If you’ve got thoughts on the Bite, join us on Discord and help shape what happens next.

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