Devlog March 2026 – Back to the Lore

Picture of Carla Valdés

Carla Valdés

Lead Writer

Stay Dead - Blog #44

This month’s devlog is a bit different. Instead of showing new gameplay, we’re stepping back to talk about something we’ve never fully shared before: where the world of Stay Dead actually comes from. Not the full story of course (we’re still working on it)… just enough to make you want to #GetBit.

📣 About this Devlog

If you’ve been following our dev journey this year, you know we’ve been deep in playtesting; building and breaking systems, figuring out what this game actually is. Last month we circled back and spent more time developing the bite mechanic, so we don’t have a big gameplay drop this time. But that sparked another realization: we’ve never really talked about the world of the game. The setting, the story, and how it all comes together.

Most studios don’t dig into story this early. But since we started as an animation team, the world, tone, and characters have always been part of the foundation.

So this month, we’re going back to the beginning.

Not to explain everything, but just to crack the door open a bit and touch on some of the questions we get all the time.

Why a tropical island?
Why zombies that don’t want to be cured?
And why does this place feel like something worth protecting?

In this month’s devlog, I was invited as the lead writer, to talk through how me and the art team brought Porto Morto to life.

Thanks for Watching

We hope this gave you a better sense of where the world is coming from and why it matters to the game we’re building.

We’re still shaping the narrative alongside the game devs, figuring out where the story goes, what changes, and what stays.

So if you’ve got thoughts, theories, or ideas, we’d love to hear them.

Come hang out with us, join our monthly live dev updates on Discord, and follow along as we keep building Stay Dead.

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