Devlog 6: Ready for 2026

Picture of Andrea Rubio

Andrea Rubio

Head of Marketing

Stay Dead - Blog #41

We spent 2025 building our demo. Then we threw most of it out. This is the story of how Stay Dead changed direction, found new brains, and went back to the drawing board, not out of failure, but to finally chase the spark that could make this undead game feel truly alive.

📣 Real Talk from the Dev Team

This isn’t a polished marketing recap. It’s the real story of a small indie team learning, pivoting, and starting over…more than once. If you’re into game dev, roguelikes, or just like watching things blow up (creatively), give it a watch.

What you’ll see:

  • Why our GDC and PAX demos didn’t quite hit
  • How Pedro & Victor reshaped the whole game
  • What we rebuilt from scratch
  • What “the spark” means to us — and how we’re chasing it
  • A behind-the-scenes look at the real, messy, and honest process of building Stay Dead

 

đź’› Thanks for Sticking With Us

If you’ve made it this far, thank you. Stay Dead is growing, shifting, breaking, and rebuilding in real time, and we’re grateful you’re here for the messy middle of it all. We promise there’s much more coming; more behind‑the‑scenes looks, more real progress, more chances to shape this game with us, and more opportunities to be part of the journey as it unfolds.

Your support means everything to this tiny (slightly undead) team. Stick around, the next chapter is already in motion.

en_USEN