Devlog 4: Stagger & Strategy, Sharpening Our Action Combat Game

This month was about depth. We tuned the brains behind our enemies, the flow of our fights, and the framework for the next phase of production. From combat stat systems to AI design tools, here’s how Stay Dead is evolving into a smarter, more stylish action combat game.

Devlog 3: Combat, Chaos & Camera Work

The world of Porto Morto is coming to life, one scream, slam, and syringe at a time. Over the past few weeks, the Stay Dead team has been bringing systems, visuals, and chaos into sharper focus. Combat is punchier, characters are more expressive, and the environment is starting to feel like the strange little zombie paradise we always imagined.

Por qué ser un Zombie es mejor que ser un Humano

¿Alguna vez te has preguntado por qué estamos tan entusiasmados con el estilo de vida zombi? Es simple. En la isla de Porto Morto, hemos perfeccionado el arte de vivir el sueño, ¡menos la parte de vivir, claro!

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