Devlog January 2026: Biting Back to the Core

This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.

Devlog 6: Ready for 2026

We spent 2025 building our demo. Then we threw most of it out.
This is the story of how Stay Dead changed direction, found new brains, and went back to the drawing board, not out of failure, but to finally chase the spark that could make this undead game feel truly alive.

Devlog 5: Siente la Mordida — Más Sobre cómo Afinamos el Combate

This month, we zoomed in on what matters most: combat. The team entered a full combat system sprint to focus on the interconnected mechanics that drive the moment-to-moment experience.
Why the emphasis? Because the game combat system is the core loop. If it doesn’t feel great, nothing else does. So we built new tools, added polish, and ran a lot of internal tests to push the system further.

Devlog 4: Stagger & Strategy — Afinando nuestro combate de acción

Este mes se trató de profundidad. Ajustamos los cerebros detrás de nuestros enemigos, el flujo de nuestras peleas y el marco para la próxima fase de producción. Desde sistemas de estadísticas de combate hasta herramientas de diseño de IA, aquí está cómo Stay Dead está evolucionando hacia un juego de combate de acción más inteligente y con más estilo.

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