{"id":3208,"date":"2025-11-10T23:21:12","date_gmt":"2025-11-10T23:21:12","guid":{"rendered":"https:\/\/www.staydead.io\/?p=3208"},"modified":"2025-11-13T18:07:19","modified_gmt":"2025-11-13T18:07:19","slug":"devlog-5-feel-the-bite-more-on-shaping-combat","status":"publish","type":"post","link":"https:\/\/www.staydead.io\/es\/2025\/11\/10\/devlog-5-feel-the-bite-more-on-shaping-combat\/","title":{"rendered":"Devlog 5: Siente la Mordida \u2014 M\u00e1s Sobre c\u00f3mo Afinamos el Combate"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"3208\" class=\"elementor elementor-3208\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-68fcb082 e-con-full e-transform e-flex e-con e-parent\" data-id=\"68fcb082\" data-element_type=\"container\" 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class=\"elementor-button-text\">Vuelve a todas las noticias<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-24ea2fa0 elementor-widget elementor-widget-post-info\" data-id=\"24ea2fa0\" data-element_type=\"widget\" data-widget_type=\"post-info.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<ul class=\"elementor-inline-items elementor-icon-list-items elementor-post-info\">\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-931a64d elementor-inline-item\" itemprop=\"datePublished\">\n\t\t\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2025\/11\/10\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-date\">\n\t\t\t\t\t\t\t\t\t\t<time>noviembre 10, 2025<\/time>\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t<\/li>\n\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-063516b elementor-inline-item\" itemprop=\"about\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-terms\">\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-post-info__terms-list\">\n\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/category\/about-the-game\/\" class=\"elementor-post-info__terms-list-item\">Sobre el Juego<\/a>, <a href=\"https:\/\/www.staydead.io\/es\/category\/dev-journey\/\" class=\"elementor-post-info__terms-list-item\">Dev Journey<\/a>, <a href=\"https:\/\/www.staydead.io\/es\/category\/gaming\/\" class=\"elementor-post-info__terms-list-item\">Gaming<\/a>\t\t\t\t<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t<\/ul>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a7cc0bd elementor-widget elementor-widget-heading\" data-id=\"a7cc0bd\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Devlog 5: Siente la Mordida \u2014 M\u00e1s Sobre c\u00f3mo Afinamos el Combate<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-41e24744 elementor-author-box--layout-image-left elementor-author-box--align-left elementor-author-box--image-valign-middle elementor-widget elementor-widget-author-box\" data-id=\"41e24744\" data-element_type=\"widget\" data-widget_type=\"author-box.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-author-box\">\n\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\" class=\"elementor-author-box__avatar\">\n\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/04\/SD_Andrea_Zombie_Avatar_Profile_Pic-02-300x300.png\" alt=\"Picture of Andrea Rubio\" loading=\"lazy\">\n\t\t\t\t<\/a>\n\t\t\t\n\t\t\t<div class=\"elementor-author-box__text\">\n\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\">\n\t\t\t\t\t\t<h4 class=\"elementor-author-box__name\">\n\t\t\t\t\t\t\tAndrea Rubio\t\t\t\t\t\t<\/h4>\n\t\t\t\t\t<\/a>\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-author-box__bio\">\n\t\t\t\t\t\t<p>Direcci\u00f3n de Marketing<\/p>\n\t\t\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3c5d389 elementor-widget elementor-widget-heading\" data-id=\"3c5d389\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Stay Dead - Blog #39<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-3f5d9c54 e-con-full e-flex e-con e-child\" data-id=\"3f5d9c54\" data-element_type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-223c1cd9 elementor-widget elementor-widget-text-editor\" data-id=\"223c1cd9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\tEste mes, nos enfocamos en lo que realmente importa: el combate. El equipo entr\u00f3 en un sprint completo del sistema de combate para pulir las mec\u00e1nicas interconectadas que hacen que cada momento del juego se sienta intenso. Porque el sistema de combate es el ciclo central del juego. Si no se siente bien, nada m\u00e1s lo har\u00e1. As\u00ed que construimos nuevas herramientas, a\u00f1adimos detalles, y corrimos much\u00edsimas pruebas internas para llevar el sistema m\u00e1s lejos.\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-92df54a e-flex e-con-boxed e-con e-parent\" data-id=\"92df54a\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-539a351 elementor-widget elementor-widget-heading\" data-id=\"539a351\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\u2694\ufe0f Ataques B\u00e1sicos: Ligeros, Pesados \u2014 y todo lo que en medio<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1f14939 elementor-widget elementor-widget-video\" data-id=\"1f14939\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/Ftr4PweLYvc&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec0b2e6 elementor-widget elementor-widget-text-editor\" data-id=\"ec0b2e6\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Ahora cada personaje jugable tiene definido un set de ataques ligeros y pesados:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Los ataques ligeros son r\u00e1pidos, encadenables y reflejan el ritmo y estilo de cada personaje.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Los ataques pesados son m\u00e1s lentos, m\u00e1s riesgosos, pero capaces de infligir mucho da\u00f1o o activar efectos especiales.<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\"><br \/>Por ejemplo:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Hades es un verdugo cuerpo a cuerpo.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bram sobresale en control de multitudes.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stu es tu motor confiable de da\u00f1o por segundo.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Gory Ann golpea duro con precisi\u00f3n quir\u00fargica.<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\"><br \/>Velocidad, rango y valores de \u00e1rea de efecto est\u00e1n ahora afinados, lo que le da al jugador m\u00e1s libertad t\u00e1ctica.\u00a0<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4f998ad elementor-widget elementor-widget-heading\" data-id=\"4f998ad\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">C\u00f3mo las Estad\u00edsticas Moldean la Estrategia y el Comportamiento Enemigo<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cb1204a elementor-widget elementor-widget-video\" data-id=\"cb1204a\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/qg5_BtfoCas&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6198ee9 elementor-widget elementor-widget-text-editor\" data-id=\"6198ee9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">El combate es m\u00e1s que apretar botones. Expandimos nuestro sistema de estad\u00edsticas, no solo para calcular da\u00f1o, sino para incluir mec\u00e1nicas que determinan c\u00f3mo reaccionan los enemigos y c\u00f3mo cada personaje tiene un estilo de juego distinto. Estas estad\u00edsticas incluyen:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Retroceso (Knockback): qu\u00e9 tan lejos empujas a los enemigos al golpearlos.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Slow: reduce temporalmente la velocidad de movimiento o ataque del enemigo.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stagger: interrumpe brevemente la acci\u00f3n de un enemigo.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stun: inmoviliza por un per\u00edodo m\u00e1s largo, d\u00e1ndote una ventana limpia para reaccionar o castigar.<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\"><br \/>Las estad\u00edsticas ahora est\u00e1n profundamente integradas en c\u00f3mo juegas\u2026 y c\u00f3mo sobrevives.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-13866e8 elementor-widget elementor-widget-heading\" data-id=\"13866e8\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83e\udd16 Enemigos M\u00e1s Inteligentes Gracias a la Modularidad<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bba438c elementor-widget elementor-widget-video\" data-id=\"bba438c\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/VfINAayKU78&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4ffb3a5 elementor-widget elementor-widget-text-editor\" data-id=\"4ffb3a5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Hemos estado construyendo un sistema modular de enemigos, permiti\u00e9ndonos mezclar habilidades, comportamientos y l\u00f3gica de IA para crear nuevos enemigos r\u00e1pidamente.<\/span><\/p><p><span style=\"font-weight: 400;\">Este mes prototipamos 10 tipos de enemigos, cada uno dise\u00f1ado para retar tus estrategias de distintas formas. Combinados con una IA m\u00e1s \"lista\" y patrones de ataque variados, el combate empieza a sentirse impredecible \u2014 en el mejor sentido.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1735b9f elementor-widget elementor-widget-heading\" data-id=\"1735b9f\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83e\uddea Nuestro Laboratorio de Combate Interno: Sistema de Wave Testing\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-aee6a41 elementor-widget elementor-widget-video\" data-id=\"aee6a41\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/SQag1_Vxzdc&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bcdc2af elementor-widget elementor-widget-text-editor\" data-id=\"bcdc2af\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Para mantener el equilibrio, creamos un sistema de pruebas interno tipo sandbox, donde simulamos distintos escenarios de combate. Esto nos permite:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Definir qu\u00e9 miembros de la familia son jugables en esa prueba.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Crear oleadas controladas de enemigos.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Avanzar por rondas con conteos regresivos y transiciones.<br \/><br \/><\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Ya nos est\u00e1 ayudando a refinar curvas de dificultad, ritmo de juego y sinergias entre miembros de la familia.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec35a3b elementor-widget elementor-widget-text-editor\" data-id=\"ec35a3b\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>\ud83e\udde0 Navegaci\u00f3n M\u00e1s Inteligente con Pathfinding A*<\/p><p><span style=\"font-weight: 400;\">Un buen comportamiento enemigo necesita buena navegaci\u00f3n. Implementamos A-Star (A*) Pathfinding, lo que mejora c\u00f3mo enemigos y aliados se mueven por los niveles.<\/span><\/p><p><span style=\"font-weight: 400;\">Ahora pueden:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Evitar obst\u00e1culos din\u00e1micamente.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Moverse limpio en espacios angostos o con muchos objetos.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Lograr mejor posicionamiento con personajes dirigidos por IA.<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Es un cambio sutil pero importante que hace que todo se sienta m\u00e1s fluido durante peleas ca\u00f3ticas.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3127894 elementor-widget elementor-widget-heading\" data-id=\"3127894\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83c\udfa8 Direcci\u00f3n de Arte en Progreso: Encontrando el Look de Stay Dead<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0589628 elementor-widget elementor-widget-video\" data-id=\"0589628\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/9L0PBBlaLVo&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8b7f646 elementor-widget elementor-widget-text-editor\" data-id=\"8b7f646\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Mientras el equipo de desarrollo estaba concentrado en combate, el equipo de arte tom\u00f3 un paso atr\u00e1s para mirar algo igual de vital: \u00bfC\u00f3mo deber\u00eda verse realmente Stay Dead?<\/span><\/p><p><span style=\"font-weight: 400;\">En octubre tomamos la oportunidad de reducir un poco la producci\u00f3n de animaciones\/dise\u00f1o, no por flojera, sino porque necesit\u00e1bamos tiempo para repensar nuestra pipeline, alinear nuestra direcci\u00f3n de arte y definir las reglas del mundo que estamos construyendo.<\/span><\/p><p><span style=\"font-weight: 400;\">Usando como piloto el plano de Hades, el equipo comenz\u00f3 a crear \u201cstyleframes\u201d ambientales para diferentes momentos del d\u00eda: d\u00eda, atardecer y noche. Cada uno empuj\u00f3 nuestro lenguaje de luces, paleta y reglas de textura un poco m\u00e1s lejos.<\/span><\/p><p><span style=\"font-weight: 400;\">Esto se est\u00e1 convirtiendo r\u00e1pidamente en nuestro primer documento interno de \u201cGu\u00eda de Arte 2D\u201d \u2014 un recurso que necesit\u00e1bamos con urgencia. Aunque todav\u00eda est\u00e1 en progreso, estamos cerca de definir una biblia visual para el mundo de Stay Dead.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-09d85f5 elementor-widget elementor-widget-text-editor\" data-id=\"09d85f5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h3><b>\ud83d\udcac Para Terminar<\/b><\/h3><p><span style=\"font-weight: 400;\">Estamos en la zona. Con nuevas herramientas de IA, navegaci\u00f3n m\u00e1s fluida, mejor soporte de di\u00e1logo y una sensaci\u00f3n de combate con garra, nuestro sistema de combate est\u00e1 entrando en su pr\u00f3xima fase.<\/span><\/p><p><span style=\"font-weight: 400;\">Pr\u00f3ximamente: m\u00e1s pruebas, m\u00e1s efectos visuales... m\u00e1s caos. Y como siempre, afinaremos todo seg\u00fan lo que se sienta mejor.<\/span><\/p><p><span style=\"font-weight: 400;\">Hasta la pr\u00f3xima mordida,<\/span><\/p><p><span style=\"font-weight: 400;\">\u2014 El equipo de desarrollo de Stay Dead<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b7a9df0 elementor-widget elementor-widget-image\" data-id=\"b7a9df0\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/store.steampowered.com\/app\/3856830\/Stay_Dead\">\n\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-scaled.png\" class=\"attachment-full size-full wp-image-3020\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-scaled.png 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data-widget_type=\"social-icons.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-social-icons-wrapper elementor-grid\" role=\"list\">\n\t\t\t\t\t\t\t<span class=\"elementor-grid-item\" role=\"listitem\">\n\t\t\t\t\t<a class=\"elementor-icon elementor-social-icon elementor-social-icon-tiktok elementor-repeater-item-cb05d21\" href=\"https:\/\/www.tiktok.com\/@staydeadgame\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-screen-only\">Tiktok<\/span>\n\t\t\t\t\t\t<svg class=\"e-font-icon-svg e-fab-tiktok\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M448,209.91a210.06,210.06,0,0,1-122.77-39.25V349.38A162.55,162.55,0,1,1,185,188.31V278.2a74.62,74.62,0,1,0,52.23,71.18V0l88,0a121.18,121.18,0,0,0,1.86,22.17h0A122.18,122.18,0,0,0,381,102.39a121.43,121.43,0,0,0,67,20.14Z\"><\/path><\/svg>\t\t\t\t\t<\/a>\n\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<span class=\"elementor-grid-item\" role=\"listitem\">\n\t\t\t\t\t<a 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9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z\"><\/path><\/svg>\t\t\t\t\t<\/a>\n\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<span class=\"elementor-grid-item\" role=\"listitem\">\n\t\t\t\t\t<a class=\"elementor-icon elementor-social-icon elementor-social-icon-linkedin-in elementor-repeater-item-d07cefe\" href=\"https:\/\/linkedin.com\/company\/animagicstudios\/\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-screen-only\">Linkedin-in<\/span>\n\t\t\t\t\t\t<svg class=\"e-font-icon-svg e-fab-linkedin-in\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M100.28 448H7.4V148.9h92.88zM53.79 108.1C24.09 108.1 0 83.5 0 53.8a53.79 53.79 0 0 1 107.58 0c0 29.7-24.1 54.3-53.79 54.3zM447.9 448h-92.68V302.4c0-34.7-.7-79.2-48.29-79.2-48.29 0-55.69 37.7-55.69 76.7V448h-92.78V148.9h89.08v40.8h1.3c12.4-23.5 42.69-48.3 87.88-48.3 94 0 111.28 61.9 111.28 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https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1-18x12.png 18w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1.png 1374w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/08\/28\/devlog-august-2026-building-indie-game-community\/\" >\n\t\t\t\tDevlog 8 &#8211; Infecting a community\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tagosto 28, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/08\/28\/devlog-august-2026-building-indie-game-community\/\" aria-label=\"Read more about Devlog 8 &#8211; Infecting a community\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-3471 post type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-dev-journey category-gaming\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/08\/07\/devlog-july-2026-rebuilding-the-boss-fight\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"478\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-768x478.png\" class=\"attachment-medium_large size-medium_large wp-image-3475\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-768x478.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-300x187.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-1024x638.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-1536x957.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-18x12.png 18w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog.png 1994w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/08\/07\/devlog-july-2026-rebuilding-the-boss-fight\/\" >\n\t\t\t\tDevlog July 2026 \u2013 Rebuilding the Boss Fight\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tagosto 7, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/08\/07\/devlog-july-2026-rebuilding-the-boss-fight\/\" aria-label=\"Read more about Devlog July 2026 \u2013 Rebuilding the Boss Fight\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>This month, we zoomed in on what matters most: combat. The team entered a full combat system sprint to focus on the interconnected mechanics that drive the moment-to-moment experience.<br \/>\nWhy the emphasis? Because the game combat system is the core loop. If it doesn&#8217;t feel great, nothing else does. So we built new tools, added polish, and ran a lot of internal tests to push the system further.<\/p>","protected":false},"author":2,"featured_media":3225,"comment_status":"closed","ping_status":"open","sticky":false,"template":"elementor_header_footer","format":"standard","meta":{"footnotes":""},"categories":[13,15,18],"tags":[],"class_list":["post-3208","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-about-the-game","category-dev-journey","category-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.5 (Yoast SEO v25.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Devlog 5: Feel the Bite, More on Shaping Combat<\/title>\n<meta name=\"description\" content=\"We zoomed in on what matters most: the combat system. 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