{"id":3116,"date":"2025-10-10T19:22:10","date_gmt":"2025-10-10T19:22:10","guid":{"rendered":"https:\/\/www.staydead.io\/?p=3116"},"modified":"2025-11-10T19:38:05","modified_gmt":"2025-11-10T19:38:05","slug":"devlog-4-stagger-and-strategy-action-combat","status":"publish","type":"post","link":"https:\/\/www.staydead.io\/es\/2025\/10\/10\/devlog-4-stagger-and-strategy-action-combat\/","title":{"rendered":"Devlog 4: Stagger &amp; Strategy \u2014 Afinando nuestro combate de acci\u00f3n"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"3116\" class=\"elementor elementor-3116\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-68fcb082 e-con-full e-transform e-flex e-con e-parent\" data-id=\"68fcb082\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:1.5,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\">\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4e7bf3a0 e-flex e-con-boxed e-con e-parent\" data-id=\"4e7bf3a0\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-6583e8b3 e-con-full e-flex e-con e-child\" data-id=\"6583e8b3\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6b9bd0b5 elementor-widget elementor-widget-button\" data-id=\"6b9bd0b5\" data-element_type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.staydead.io\/es\/news-blog\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t<span class=\"elementor-button-icon\">\n\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-long-arrow-alt-left\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M134.059 296H436c6.627 0 12-5.373 12-12v-56c0-6.627-5.373-12-12-12H134.059v-46.059c0-21.382-25.851-32.09-40.971-16.971L7.029 239.029c-9.373 9.373-9.373 24.569 0 33.941l86.059 86.059c15.119 15.119 40.971 4.411 40.971-16.971V296z\"><\/path><\/svg>\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Vuelve a todas las noticias<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-24ea2fa0 elementor-widget elementor-widget-post-info\" data-id=\"24ea2fa0\" data-element_type=\"widget\" data-widget_type=\"post-info.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<ul class=\"elementor-inline-items elementor-icon-list-items elementor-post-info\">\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-931a64d elementor-inline-item\" itemprop=\"datePublished\">\n\t\t\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2025\/10\/10\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-date\">\n\t\t\t\t\t\t\t\t\t\t<time>octubre 10, 2025<\/time>\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t<\/li>\n\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-063516b elementor-inline-item\" itemprop=\"about\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-terms\">\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-post-info__terms-list\">\n\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/category\/about-the-game\/\" class=\"elementor-post-info__terms-list-item\">Sobre el Juego<\/a>, <a href=\"https:\/\/www.staydead.io\/es\/category\/dev-journey\/\" class=\"elementor-post-info__terms-list-item\">Dev Journey<\/a>, <a href=\"https:\/\/www.staydead.io\/es\/category\/gaming\/\" class=\"elementor-post-info__terms-list-item\">Gaming<\/a>\t\t\t\t<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t<\/ul>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a7cc0bd elementor-widget elementor-widget-heading\" data-id=\"a7cc0bd\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Devlog 4: Stagger &amp; Strategy \u2014 Afinando nuestro combate de acci\u00f3n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-41e24744 elementor-author-box--layout-image-left elementor-author-box--align-left elementor-author-box--image-valign-middle elementor-widget elementor-widget-author-box\" data-id=\"41e24744\" data-element_type=\"widget\" data-widget_type=\"author-box.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-author-box\">\n\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\" class=\"elementor-author-box__avatar\">\n\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/04\/SD_Andrea_Zombie_Avatar_Profile_Pic-02-300x300.png\" alt=\"Picture of Andrea Rubio\" loading=\"lazy\">\n\t\t\t\t<\/a>\n\t\t\t\n\t\t\t<div class=\"elementor-author-box__text\">\n\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\">\n\t\t\t\t\t\t<h4 class=\"elementor-author-box__name\">\n\t\t\t\t\t\t\tAndrea Rubio\t\t\t\t\t\t<\/h4>\n\t\t\t\t\t<\/a>\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-author-box__bio\">\n\t\t\t\t\t\t<p>Direcci\u00f3n de Marketing<\/p>\n\t\t\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3c5d389 elementor-widget elementor-widget-heading\" data-id=\"3c5d389\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Stay Dead - Blog #37<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-3f5d9c54 e-con-full e-flex e-con e-child\" data-id=\"3f5d9c54\" data-element_type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-223c1cd9 elementor-widget elementor-widget-text-editor\" data-id=\"223c1cd9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\tEste mes se trat\u00f3 de profundidad. Ajustamos los cerebros detr\u00e1s de nuestros enemigos, el flujo de nuestras peleas y el marco para la pr\u00f3xima fase de producci\u00f3n. Desde sistemas de estad\u00edsticas de combate hasta herramientas de dise\u00f1o de IA, aqu\u00ed est\u00e1 c\u00f3mo Stay Dead est\u00e1 evolucionando hacia un juego de combate de acci\u00f3n m\u00e1s inteligente y con m\u00e1s estilo.\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-92df54a e-flex e-con-boxed e-con e-parent\" data-id=\"92df54a\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-746cc5c elementor-widget elementor-widget-heading\" data-id=\"746cc5c\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83e\udde0 Nuevos Sistemas, Nuevas Inteligencias<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bca1553 elementor-widget elementor-widget-text-editor\" data-id=\"bca1553\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Hemos estado reconstruyendo el n\u00facleo del gameplay con un enfoque en claridad, profundidad y capacidad de respuesta. Eso significa no s\u00f3lo agregar nuevas funciones \u2014 sino afinar las que ya est\u00e1n en marcha.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1f14939 elementor-widget elementor-widget-video\" data-id=\"1f14939\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/xUcIK-6p_7w&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec0b2e6 elementor-widget elementor-widget-text-editor\" data-id=\"ec0b2e6\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4><b>\u2696\ufe0f Balance de estad\u00edsticas de personajes<\/b><\/h4><p><span style=\"font-weight: 400;\">Definimos y ajustamos las estad\u00edsticas base para cada miembro jugable de la familia: salud, aguante y da\u00f1o \u2014 para que reflejen su personalidad y estilo de juego. Esto le da a cada personaje un rol m\u00e1s claro en tu estrategia.<\/span><\/p><h4><b>Mec\u00e1nicas de Stagger y Stun<\/b><\/h4><p><span style=\"font-weight: 400;\">Hemos a\u00f1adido dos estad\u00edsticas n\u00facleo nuevas al combate:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Stagger<\/b><span style=\"font-weight: 400;\">: Interrumpe brevemente la acci\u00f3n de un enemigo.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Stun<\/b><span style=\"font-weight: 400;\">: Lo congela durante m\u00e1s tiempo, d\u00e1ndote una ventana limpia para reaccionar o castigar.<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Estas mec\u00e1nicas ayudan a diferenciar ataques y le dan al jugador m\u00e1s control t\u00e1ctico durante la pelea.<\/span><\/p><h4><b>\u23f8 Sistema de \u00abFreeze Frame\u00bb (Hit Stop)<\/b><\/h4><p><span style=\"font-weight: 400;\">El impacto ahora se siente <\/span><i><span style=\"font-weight: 400;\">,<\/span><\/i><span style=\"font-weight: 400;\"> de verdad. Las pausas breves al golpear, freeze frames, le dan m\u00e1s peso a los ataques y ayudan al jugador a percibir el ritmo del combate. Estamos ajustando la duraci\u00f3n por personaje, por movimiento, para maximizar la satisfacci\u00f3n.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4f998ad elementor-widget elementor-widget-heading\" data-id=\"4f998ad\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83e\udd16 Graph de Comportamiento de IA (actualizaci\u00f3n a Unity 6)<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cb1204a elementor-widget elementor-widget-video\" data-id=\"cb1204a\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/lxjgh62QmX8&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6198ee9 elementor-widget elementor-widget-text-editor\" data-id=\"6198ee9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Hemos comenzado a traducir nuestra l\u00f3gica de enemigos al sistema Behavior Graph de Unity, <\/span><b>un sistema visual<\/b><span style=\"font-weight: 400;\">basado en nodos que reemplaza los antiguos \u00e1rboles de comportamiento codificados. Esto nos permite:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Construir inteligencia de enemigo m\u00e1s modular y \u201csmarter\u201d.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Depurar y ajustar comportamientos m\u00e1s r\u00e1pido.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Escalar la complejidad (sin volvernos locos).<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Combinado con nuestra reciente <\/span>actualizaci\u00f3n a Unity 6,<span style=\"font-weight: 400;\">esto prepara el escenario para encuentros m\u00e1s ricos y enemigos m\u00e1s listos.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-13866e8 elementor-widget elementor-widget-heading\" data-id=\"13866e8\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83e\uddf5 Bram &amp; Gory Ann: Kits de Combate Finalizados<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bba438c elementor-widget elementor-widget-video\" data-id=\"bba438c\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/Vo4EK9DiIxg&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4ffb3a5 elementor-widget elementor-widget-text-editor\" data-id=\"4ffb3a5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Completamos el dise\u00f1o para los \u00faltimos dos miembros jugables de la familia:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Bram<\/b><span style=\"font-weight: 400;\"> (el hijo): Empu\u00f1a un yoyo mec\u00e1nico. Su estilo es a distancia, rebotado, y s\u00f3lo un poco ca\u00f3tico.<\/span><span style=\"font-weight: 400;\"><br \/><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><b>Gory Ann<\/b><span style=\"font-weight: 400;\"> (la madre): Usa dos agujas de coser gigantes. Piensa en presi\u00f3n de corto alcance, r\u00e1pida y precisa.<\/span><span style=\"font-weight: 400;\"><br \/><br \/><\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Sus rigs est\u00e1n actualizados y listos para animaci\u00f3n.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1735b9f elementor-widget elementor-widget-heading\" data-id=\"1735b9f\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83d\udcbb Testeo de Steam<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-aee6a41 elementor-widget elementor-widget-video\" data-id=\"aee6a41\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/oirNUsUKCwg&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bcdc2af elementor-widget elementor-widget-text-editor\" data-id=\"bcdc2af\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">S\u00ed \u2014 \u00a1ya corre! La versi\u00f3n completa de la demo actual ya funciona en la <\/span><b>Steam Deck<\/b><span style=\"font-weight: 400;\">con:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Generaci\u00f3n de niveles procedurales<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Dise\u00f1o de sonido y m\u00fasica<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Sistema de di\u00e1logos<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Visuales y efectos pulidos<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Peligros, enemigos y batalla de jefe<\/span><span style=\"font-weight: 400;\"><br \/><br \/><\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Esta versi\u00f3n a\u00fan tiene bugs y bordes \u00e1speros, pero es un gran paso hacia flexibilidad de performance y accesibilidad.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec35a3b elementor-widget elementor-widget-text-editor\" data-id=\"ec35a3b\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>\ud83e\udde0 Nuevo Marco de Producci\u00f3n<\/p><p><span style=\"font-weight: 400;\">Tras recoger feedback en PAX West, pausamos desarrollo de nuevas funciones para realinearnos como equipo. Construimos un marco m\u00e1s \u00e1gil para guiar los pr\u00f3ximos sprints \u2014 definiendo:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Reglas de implementaci\u00f3n para nuevos sistemas<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">C\u00f3mo evaluamos cu\u00e1ndo algo est\u00e1 \u201clisto para pulido\u201d<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">El flujo de producci\u00f3n para los segmentos verticales restantes<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Requiri\u00f3 tiempo, pero ya est\u00e1 dando frutos. Nos estamos moviendo m\u00e1s r\u00e1pido, con mayor claridad y menos caos.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3127894 elementor-widget elementor-widget-heading\" data-id=\"3127894\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83c\udf93 Mentor\u00eda con Riot Games\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0589628 elementor-widget elementor-widget-video\" data-id=\"0589628\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/8LMCMXsMoOU&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8b7f646 elementor-widget elementor-widget-text-editor\" data-id=\"8b7f646\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Otro gran momento este mes: una sesi\u00f3n de mentor\u00eda con <\/span><b>Brendan Russert<\/b><span style=\"font-weight: 400;\">el animador principal de Riot Games.<\/span><\/p><p><span style=\"font-weight: 400;\">Brendan revis\u00f3 nuestro proceso de animaci\u00f3n y nos di\u00f3 excelente retroalimentaci\u00f3n para:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Expresividad<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Peso y Tiempo<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Claridad de Combate<\/span><span style=\"font-weight: 400;\"><br \/><br \/><\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">Dejamos la llamada con introspecci\u00f3n, puntos de acci\u00f3n y un boost de energ\u00eda creativa. \u00a1Muchas gracias por la gu\u00eda, Brendan!<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-09d85f5 elementor-widget elementor-widget-text-editor\" data-id=\"09d85f5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h3><b>\ud83d\udcac Para Terminar<\/b><\/h3><p><span style=\"font-weight: 400;\">Stay Dead est\u00e1 subiendo de nivel \u2014 no s\u00f3lo en contenido, sino en calidad.<\/span><\/p><p><span style=\"font-weight: 400;\">Esto ya no se trata \u00fanicamente de movimientos espectacularmente locos y caos undead (aunque todav\u00eda lo adoramos). Se trata de construir un <\/span>juego de combate de acci\u00f3n<span style=\"font-weight: 400;\"> que se sienta ajustado, satisfactorio y lleno de alma extra\u00f1a.<\/span><\/p><p><span style=\"font-weight: 400;\">M\u00e1s personajes. M\u00e1s inteligencia. M\u00e1s dientes.<\/span><\/p><p><span style=\"font-weight: 400;\">Hasta la pr\u00f3xima,<\/span><\/p><p><span style=\"font-weight: 400;\">\u2014 El equipo de desarrollo de Stay Dead<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b7a9df0 elementor-widget elementor-widget-image\" data-id=\"b7a9df0\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/store.steampowered.com\/app\/3856830\/Stay_Dead\">\n\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-scaled.png\" class=\"attachment-full size-full wp-image-3020\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-scaled.png 2560w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-300x169.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-1024x576.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-768x432.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-1536x864.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-2048x1152.png 2048w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-18x10.png 18w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d31df6a elementor-shape-circle e-grid-align-mobile-center elementor-grid-0 e-grid-align-center elementor-widget elementor-widget-social-icons\" data-id=\"d31df6a\" data-element_type=\"widget\" data-widget_type=\"social-icons.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-social-icons-wrapper elementor-grid\" role=\"list\">\n\t\t\t\t\t\t\t<span class=\"elementor-grid-item\" role=\"listitem\">\n\t\t\t\t\t<a class=\"elementor-icon elementor-social-icon elementor-social-icon-tiktok elementor-repeater-item-cb05d21\" href=\"https:\/\/www.tiktok.com\/@staydeadgame\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-screen-only\">Tiktok<\/span>\n\t\t\t\t\t\t<svg class=\"e-font-icon-svg e-fab-tiktok\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M448,209.91a210.06,210.06,0,0,1-122.77-39.25V349.38A162.55,162.55,0,1,1,185,188.31V278.2a74.62,74.62,0,1,0,52.23,71.18V0l88,0a121.18,121.18,0,0,0,1.86,22.17h0A122.18,122.18,0,0,0,381,102.39a121.43,121.43,0,0,0,67,20.14Z\"><\/path><\/svg>\t\t\t\t\t<\/a>\n\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<span class=\"elementor-grid-item\" role=\"listitem\">\n\t\t\t\t\t<a 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target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-screen-only\">Instagram<\/span>\n\t\t\t\t\t\t<svg class=\"e-font-icon-svg e-fab-instagram\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z\"><\/path><\/svg>\t\t\t\t\t<\/a>\n\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<span class=\"elementor-grid-item\" role=\"listitem\">\n\t\t\t\t\t<a class=\"elementor-icon elementor-social-icon elementor-social-icon-linkedin-in elementor-repeater-item-d07cefe\" href=\"https:\/\/linkedin.com\/company\/animagicstudios\/\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-screen-only\">Linkedin-in<\/span>\n\t\t\t\t\t\t<svg class=\"e-font-icon-svg e-fab-linkedin-in\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M100.28 448H7.4V148.9h92.88zM53.79 108.1C24.09 108.1 0 83.5 0 53.8a53.79 53.79 0 0 1 107.58 0c0 29.7-24.1 54.3-53.79 54.3zM447.9 448h-92.68V302.4c0-34.7-.7-79.2-48.29-79.2-48.29 0-55.69 37.7-55.69 76.7V448h-92.78V148.9h89.08v40.8h1.3c12.4-23.5 42.69-48.3 87.88-48.3 94 0 111.28 61.9 111.28 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href=\"https:\/\/www.staydead.io\/es\/2026\/04\/16\/el-luchador-enters-the-ring\/\" aria-label=\"Read more about El Luchador Enters the Ring!\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-3332 post type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-dev-journey category-gaming\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/01\/devlog-march-2026-back-to-the-lore\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"478\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-768x478.png\" class=\"attachment-medium_large size-medium_large wp-image-3337\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-768x478.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-300x187.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-1024x637.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-1536x956.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-18x12.png 18w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto.png 1752w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/04\/01\/devlog-march-2026-back-to-the-lore\/\" >\n\t\t\t\tDevlog March 2026 \u2013 Back to the Lore\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tabril 1, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/01\/devlog-march-2026-back-to-the-lore\/\" aria-label=\"Read more about Devlog March 2026 \u2013 Back to the Lore\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Este mes se trat\u00f3 de profundidad. Ajustamos los cerebros detr\u00e1s de nuestros enemigos, el flujo de nuestras peleas y el marco para la pr\u00f3xima fase de producci\u00f3n. Desde sistemas de estad\u00edsticas de combate hasta herramientas de dise\u00f1o de IA, aqu\u00ed est\u00e1 c\u00f3mo Stay Dead est\u00e1 evolucionando hacia un juego de combate de acci\u00f3n m\u00e1s inteligente y con m\u00e1s estilo.<\/p>","protected":false},"author":2,"featured_media":3131,"comment_status":"closed","ping_status":"open","sticky":false,"template":"elementor_header_footer","format":"standard","meta":{"footnotes":""},"categories":[13,15,18],"tags":[],"class_list":["post-3116","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-about-the-game","category-dev-journey","category-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.5 (Yoast SEO v25.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Devlog 4: Sharpening Our Action Combat Game<\/title>\n<meta name=\"description\" content=\"From combat stat systems to AI design tools, here\u2019s how Stay Dead is evolving into a smarter, more stylish action combat game.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.staydead.io\/es\/2025\/10\/10\/devlog-4-stagger-and-strategy-action-combat\/\" \/>\n<meta property=\"og:locale\" content=\"es_MX\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Devlog 4: Stagger &amp; 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