{"id":3084,"date":"2025-09-11T23:15:53","date_gmt":"2025-09-11T23:15:53","guid":{"rendered":"https:\/\/www.staydead.io\/?p=3084"},"modified":"2025-11-04T20:23:50","modified_gmt":"2025-11-04T20:23:50","slug":"devlog-3-combat-chaos-camera-work","status":"publish","type":"post","link":"https:\/\/www.staydead.io\/es\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/","title":{"rendered":"Devlog 3: Combat, Chaos &amp; Camera Work"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"3084\" class=\"elementor elementor-3084\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-68fcb082 e-con-full e-transform e-flex e-con e-parent\" data-id=\"68fcb082\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:1.5,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\">\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4e7bf3a0 e-flex e-con-boxed e-con e-parent\" data-id=\"4e7bf3a0\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-6583e8b3 e-con-full e-flex e-con e-child\" data-id=\"6583e8b3\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6b9bd0b5 elementor-widget elementor-widget-button\" data-id=\"6b9bd0b5\" data-element_type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.staydead.io\/es\/news-blog\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t<span class=\"elementor-button-icon\">\n\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-long-arrow-alt-left\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M134.059 296H436c6.627 0 12-5.373 12-12v-56c0-6.627-5.373-12-12-12H134.059v-46.059c0-21.382-25.851-32.09-40.971-16.971L7.029 239.029c-9.373 9.373-9.373 24.569 0 33.941l86.059 86.059c15.119 15.119 40.971 4.411 40.971-16.971V296z\"><\/path><\/svg>\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Vuelve a todas las noticias<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-24ea2fa0 elementor-widget elementor-widget-post-info\" data-id=\"24ea2fa0\" data-element_type=\"widget\" data-widget_type=\"post-info.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<ul class=\"elementor-inline-items elementor-icon-list-items elementor-post-info\">\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-931a64d elementor-inline-item\" itemprop=\"datePublished\">\n\t\t\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2025\/09\/11\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-date\">\n\t\t\t\t\t\t\t\t\t\t<time>septiembre 11, 2025<\/time>\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t<\/li>\n\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-063516b elementor-inline-item\" itemprop=\"about\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-terms\">\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-post-info__terms-list\">\n\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/category\/about-the-game\/\" class=\"elementor-post-info__terms-list-item\">Sobre el Juego<\/a>, <a href=\"https:\/\/www.staydead.io\/es\/category\/dev-journey\/\" class=\"elementor-post-info__terms-list-item\">Dev Journey<\/a>\t\t\t\t<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t<\/ul>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a7cc0bd elementor-widget elementor-widget-heading\" data-id=\"a7cc0bd\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Devlog 3: Combat, Chaos &amp; Camera Work<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-41e24744 elementor-author-box--layout-image-left elementor-author-box--align-left elementor-author-box--image-valign-middle elementor-widget elementor-widget-author-box\" data-id=\"41e24744\" data-element_type=\"widget\" data-widget_type=\"author-box.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-author-box\">\n\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\" class=\"elementor-author-box__avatar\">\n\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/04\/SD_Andrea_Zombie_Avatar_Profile_Pic-02-300x300.png\" alt=\"Picture of Andrea Rubio\" loading=\"lazy\">\n\t\t\t\t<\/a>\n\t\t\t\n\t\t\t<div class=\"elementor-author-box__text\">\n\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\">\n\t\t\t\t\t\t<h4 class=\"elementor-author-box__name\">\n\t\t\t\t\t\t\tAndrea Rubio\t\t\t\t\t\t<\/h4>\n\t\t\t\t\t<\/a>\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-author-box__bio\">\n\t\t\t\t\t\t<p>Direcci\u00f3n de Marketing<\/p>\n\t\t\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3c5d389 elementor-widget elementor-widget-heading\" data-id=\"3c5d389\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Stay Dead - Blog #35<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-3f5d9c54 e-con-full e-flex e-con e-child\" data-id=\"3f5d9c54\" data-element_type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-223c1cd9 elementor-widget elementor-widget-text-editor\" data-id=\"223c1cd9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\tThe world of Porto Morto is coming to life, one scream, slam, and syringe at a time. Over the past few weeks, the Stay Dead team has been bringing systems, visuals, and chaos into sharper focus. Combat is punchier, characters are more expressive, and the environment is starting to feel like the strange little zombie paradise we always imagined.\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-92df54a e-flex e-con-boxed e-con e-parent\" data-id=\"92df54a\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-746cc5c elementor-widget elementor-widget-heading\" data-id=\"746cc5c\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83d\udc80 Three Playable Characters. Three Wild Playstyles.<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1f14939 elementor-widget elementor-widget-video\" data-id=\"1f14939\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/h5TFwm0lKrQ&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bca1553 elementor-widget elementor-widget-text-editor\" data-id=\"bca1553\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">With our core systems implemented and polished, the Rottington family is finally fighting back:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stu, our all-around brawler, now features fully animated light\/heavy attacks, combos, and a brutal special move once his energy bar peaks.<\/span><span style=\"font-weight: 400;\"><br \/><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Hades brings bone-snapping flair with exaggerated animations and a combat system that\u2019s all about impact.<\/span><span style=\"font-weight: 400;\"><br \/><br \/><\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Blair, the latest to join the family, is a long-range specialist. Her mic-staff extends like a spear, and she uses a rocker scream-based combat to stun enemies with her voice.<\/span><\/li><\/ul><p>\u00a0<\/p><p><span style=\"font-weight: 400;\">Each character now plays with distinct rhythm and strategy\u2014further shaping the heart of our action game combat system.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4f998ad elementor-widget elementor-widget-heading\" data-id=\"4f998ad\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83e\uddbe Combat Polish &amp; Feedback Overhaul<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cb1204a elementor-widget elementor-widget-video\" data-id=\"cb1204a\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/-kja7lJUuQk&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6198ee9 elementor-widget elementor-widget-text-editor\" data-id=\"6198ee9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">We\u2019ve spent weeks tightening up combat interactions across the board. Some recent improvements include:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Cleaner animation transitions<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Sharper input timing<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Smarter and more readable enemy behaviors<\/span><\/li><\/ul><p>\u00a0<\/p><p><span style=\"font-weight: 400;\">To give each move the satisfying oomph it deserves, we\u2019ve expanded the feedback system with layers of visual effects, color flashes, HUD reactions, and good ol\u2019 fashioned camera shake. The result? A combat system that feels physical, personal, and\u2014honestly\u2014kinda theatrical.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-13866e8 elementor-widget elementor-widget-heading\" data-id=\"13866e8\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83d\udca5 Bosses, Bots, and New Bad Guys<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bba438c elementor-widget elementor-widget-video\" data-id=\"bba438c\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/x5OGMEjoNV0&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4ffb3a5 elementor-widget elementor-widget-text-editor\" data-id=\"4ffb3a5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Our first mini boss is now fully operational. With multi-phase mechanics like:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Slam attacks<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Syringe bombardment<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Expanding cure zones<\/span><span style=\"font-weight: 400;\"><br \/><br \/><\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">\u2026it\u2019s the kind of fight that demands attention (and a few retries).<\/span><\/p><p><span style=\"font-weight: 400;\">We also introduced the Cannon Bot, a new enemy that rains down airborne syringes. One hit, and you\u2019re cured. That\u2019s right\u2014dodging just became a lot more personal.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1735b9f elementor-widget elementor-widget-heading\" data-id=\"1735b9f\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83e\udded Procedural Levels, Now With Mini Map &amp; Constraints<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-aee6a41 elementor-widget elementor-widget-video\" data-id=\"aee6a41\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/x5OGMEjoNV0&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bcdc2af elementor-widget elementor-widget-text-editor\" data-id=\"bcdc2af\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Our procedural level system continues to evolve:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Room blockouts and layouts are now finalized<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Logical constraints added for smoother player flow<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A new mini map shows explored areas, special rooms, and your current location<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\"><br \/>It\u2019s a small HUD addition with a big impact\u2014especially in a world designed to surprise and challenge you room by room.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e3ea6b3 elementor-widget elementor-widget-heading\" data-id=\"e3ea6b3\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83c\udfa5 New Camera, Who Dis?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f63157d elementor-widget elementor-widget-video\" data-id=\"f63157d\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/wRm-6t4tc7k&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec35a3b elementor-widget elementor-widget-text-editor\" data-id=\"ec35a3b\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">We made a major shift recently: moving from an isometric orthographic camera to a full perspective camera.<\/span><\/p><p><span style=\"font-weight: 400;\">Why it matters:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Adds dynamic movement during combat<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Improves depth in environments and character models<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Gives everything a more polished, console-quality presentation<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\"><br \/>This one change dramatically transformed how the game feels to play\u2014and unlocked new creative options for level and cinematic design.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3127894 elementor-widget elementor-widget-heading\" data-id=\"3127894\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\ud83c\udfa8 The Art of Being a Zombie<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0589628 elementor-widget elementor-widget-video\" data-id=\"0589628\" data-element_type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/ICJcWNaVHqs&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8b7f646 elementor-widget elementor-widget-text-editor\" data-id=\"8b7f646\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">While code and combat were leveling up, so was the look of Porto Morto. Here\u2019s what our Art Team has been brewing:<\/span><\/p><h4><span style=\"font-weight: 400;\">\ud83c\udfad Character Progress: <\/span><span style=\"font-weight: 400;\">All playable family members (except Bram) now have updated textures and their signature weapons. Stu\u2019s polish pass is complete, and the rest of the family now sports the newest designs across the board.<\/span><\/h4><h4><span style=\"font-weight: 400;\">\ud83e\uddf1 Environmental Assets: <\/span><span style=\"font-weight: 400;\">Beach-themed props, trees, doors, and boats have been added to scene blockouts. One delightful extra: a sandcastle that collapses when you walk over it. It\u2019s the little things.<\/span><\/h4><h4><span style=\"font-weight: 400;\">\ud83c\udfac Animation Work: <\/span><span style=\"font-weight: 400;\">The first \u201cGet Bit\u201d animation clip was finalized under serious time pressure, but the team made it happen. The result? A short but energetic animation that\u2019s raw, fun, and full of Stay Dead energy. <a href=\"https:\/\/www.tiktok.com\/@staydeadgame\/video\/7532955525126884664?is_from_webapp=1&amp;sender_device=pc&amp;web_id=7483948512531908126\">[Watch it here \u2192 link]<\/a><\/span><\/h4><h4><span style=\"font-weight: 400;\">\ud83d\udc7e Enemy &amp; UI Concepts: <\/span><span style=\"font-weight: 400;\">We introduced a new NPC design (RIP), creatures for the beach level, and started early UI design treatments for in-game interaction and feedback.<\/span><\/h4><h4><span style=\"font-weight: 400;\">\ud83d\udc89 3D Testing: <\/span><span style=\"font-weight: 400;\">Finally, our 3D team began rendering a syringe-packed scene for visual experimentation\u2014and yes, it looks as wild as it sounds.<\/span><\/h4>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-09d85f5 elementor-widget elementor-widget-text-editor\" data-id=\"09d85f5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Every update brings us closer to the vision we\u2019ve been chasing from day one: a smart, weird, stylish action game with real heart and chaos. From refining the action game combat system to building richer environments and expressive characters, the world of Stay Dead is stepping into its own.<\/span><\/p><p><span style=\"font-weight: 400;\">We\u2019ll keep sharing progress as it unfolds\u2014and if you\u2019re not already following us, now\u2019s a good time to join the rebellion on Discord <a href=\"https:\/\/discord.gg\/eW2taxR43u\">[link here]<\/a> or Wishlist the game on Steam <a href=\"https:\/\/store.steampowered.com\/app\/3856830\/Stay_Dead\/\">[wishlist now]<\/a> .<br \/><br \/>\ud83e\udde0<br \/>\u2014 El equipo de desarrollo de Stay Dead<br \/><\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b7a9df0 elementor-widget elementor-widget-image\" data-id=\"b7a9df0\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a 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26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z\"><\/path><\/svg>\t\t\t\t\t<\/a>\n\t\t\t\t<\/span>\n\t\t\t\t\t\t\t<span class=\"elementor-grid-item\" role=\"listitem\">\n\t\t\t\t\t<a class=\"elementor-icon elementor-social-icon elementor-social-icon-linkedin-in elementor-repeater-item-d07cefe\" href=\"https:\/\/linkedin.com\/company\/animagicstudios\/\" target=\"_blank\">\n\t\t\t\t\t\t<span 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type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-dev-journey category-gaming\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/23\/devlog-april-2026-3-demos-1-bite\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img decoding=\"async\" width=\"768\" height=\"477\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Website-thumbnail-devlog4-stay-dead-768x477.jpg\" class=\"attachment-medium_large size-medium_large wp-image-3381\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Website-thumbnail-devlog4-stay-dead-768x477.jpg 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Website-thumbnail-devlog4-stay-dead-300x186.jpg 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Website-thumbnail-devlog4-stay-dead-1024x636.jpg 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Website-thumbnail-devlog4-stay-dead-1536x954.jpg 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Website-thumbnail-devlog4-stay-dead-2048x1273.jpg 2048w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Website-thumbnail-devlog4-stay-dead-18x12.jpg 18w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/04\/23\/devlog-april-2026-3-demos-1-bite\/\" >\n\t\t\t\tDevlog April 2026 \u2013 Three Demos, One Bite\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tabril 23, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/23\/devlog-april-2026-3-demos-1-bite\/\" aria-label=\"Read more about Devlog April 2026 \u2013 Three Demos, One Bite\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-3346 post type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-behind-the-scenes-art category-life-in-porto-morto\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/16\/el-luchador-enters-the-ring\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Luchador-Main-16-9-768x432.png\" class=\"attachment-medium_large size-medium_large wp-image-3348\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Luchador-Main-16-9-768x432.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Luchador-Main-16-9-300x169.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Luchador-Main-16-9-1024x576.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Luchador-Main-16-9-1536x864.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Luchador-Main-16-9-18x10.png 18w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Luchador-Main-16-9.png 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/04\/16\/el-luchador-enters-the-ring\/\" >\n\t\t\t\tEl Luchador Enters the Ring!\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tabril 16, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/16\/el-luchador-enters-the-ring\/\" aria-label=\"Read more about El Luchador Enters the Ring!\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-3332 post type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-dev-journey category-gaming\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/01\/devlog-march-2026-back-to-the-lore\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"478\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-768x478.png\" class=\"attachment-medium_large size-medium_large wp-image-3337\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-768x478.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-300x187.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-1024x637.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-1536x956.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto-18x12.png 18w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/04\/Island-Porto-Morto.png 1752w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/04\/01\/devlog-march-2026-back-to-the-lore\/\" >\n\t\t\t\tDevlog March 2026 \u2013 Back to the Lore\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tabril 1, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/04\/01\/devlog-march-2026-back-to-the-lore\/\" aria-label=\"Read more about Devlog March 2026 \u2013 Back to the Lore\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>The world of Porto Morto is coming to life, one scream, slam, and syringe at a time. Over the past few weeks, the Stay Dead team has been bringing systems, visuals, and chaos into sharper focus. Combat is punchier, characters are more expressive, and the environment is starting to feel like the strange little zombie paradise we always imagined.<\/p>","protected":false},"author":2,"featured_media":3089,"comment_status":"closed","ping_status":"open","sticky":false,"template":"elementor_header_footer","format":"standard","meta":{"footnotes":""},"categories":[13,15],"tags":[],"class_list":["post-3084","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-about-the-game","category-dev-journey"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.5 (Yoast SEO v25.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind the Bites of Stay Dead<\/title>\n<meta name=\"description\" content=\"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.staydead.io\/es\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/\" \/>\n<meta property=\"og:locale\" content=\"es_MX\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Behind the Bites of Stay Dead\" \/>\n<meta property=\"og:description\" content=\"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.staydead.io\/es\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/\" \/>\n<meta property=\"og:site_name\" content=\"Stay Dead\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-11T23:15:53+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-11-04T20:23:50+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/09\/Image_Devlog-3_Stay-Dead-Game-1024x579.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"579\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Andrea Rubio\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:title\" content=\"Devlog 3: Combat, Chaos &amp; Camera Work\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"Andrea Rubio\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/\"},\"author\":{\"name\":\"Andrea Rubio\",\"@id\":\"https:\/\/www.staydead.io\/#\/schema\/person\/1684f955a1a695aab9da36efda620062\"},\"headline\":\"Devlog 3: Combat, Chaos &amp; Camera Work\",\"datePublished\":\"2025-09-11T23:15:53+00:00\",\"dateModified\":\"2025-11-04T20:23:50+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/\"},\"wordCount\":707,\"publisher\":{\"@id\":\"https:\/\/www.staydead.io\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/09\/Image_Devlog-3_Stay-Dead-Game.png\",\"articleSection\":[\"About the Game\",\"Dev Journey\"],\"inLanguage\":\"es\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/\",\"url\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/\",\"name\":\"Behind the Bites of Stay Dead\",\"isPartOf\":{\"@id\":\"https:\/\/www.staydead.io\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/09\/11\/devlog-3-combat-chaos-camera-work\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/09\/Image_Devlog-3_Stay-Dead-Game.png\",\"datePublished\":\"2025-09-11T23:15:53+00:00\",\"dateModified\":\"2025-11-04T20:23:50+00:00\",\"description\":\"Devlog 2. 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