{"id":3042,"date":"2025-08-14T23:18:14","date_gmt":"2025-08-14T23:18:14","guid":{"rendered":"https:\/\/www.staydead.io\/?p=3042"},"modified":"2025-11-04T21:02:42","modified_gmt":"2025-11-04T21:02:42","slug":"devlog-2-building-the-combat-system-in-unity","status":"publish","type":"post","link":"https:\/\/www.staydead.io\/es\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/","title":{"rendered":"Devlog 2 \u2013 Construyendo el Sistema de Combate en Unity"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"3042\" class=\"elementor elementor-3042\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-68fcb082 e-con-full e-transform e-flex e-con e-parent\" data-id=\"68fcb082\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:1.5,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\">\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4e7bf3a0 e-flex e-con-boxed e-con e-parent\" data-id=\"4e7bf3a0\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-6583e8b3 e-con-full e-flex e-con e-child\" data-id=\"6583e8b3\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6b9bd0b5 elementor-widget elementor-widget-button\" data-id=\"6b9bd0b5\" data-element_type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.staydead.io\/es\/news-blog\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t<span class=\"elementor-button-icon\">\n\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-long-arrow-alt-left\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M134.059 296H436c6.627 0 12-5.373 12-12v-56c0-6.627-5.373-12-12-12H134.059v-46.059c0-21.382-25.851-32.09-40.971-16.971L7.029 239.029c-9.373 9.373-9.373 24.569 0 33.941l86.059 86.059c15.119 15.119 40.971 4.411 40.971-16.971V296z\"><\/path><\/svg>\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Vuelve a todas las noticias<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-24ea2fa0 elementor-widget elementor-widget-post-info\" data-id=\"24ea2fa0\" data-element_type=\"widget\" data-widget_type=\"post-info.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<ul class=\"elementor-inline-items elementor-icon-list-items elementor-post-info\">\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-931a64d elementor-inline-item\" itemprop=\"datePublished\">\n\t\t\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2025\/08\/14\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-date\">\n\t\t\t\t\t\t\t\t\t\t<time>agosto 14, 2025<\/time>\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t<\/li>\n\t\t\t\t<li class=\"elementor-icon-list-item elementor-repeater-item-063516b elementor-inline-item\" itemprop=\"about\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text elementor-post-info__item elementor-post-info__item--type-terms\">\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-post-info__terms-list\">\n\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/category\/dev-journey\/\" class=\"elementor-post-info__terms-list-item\">Dev Journey<\/a>\t\t\t\t<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t<\/ul>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a7cc0bd elementor-widget elementor-widget-heading\" data-id=\"a7cc0bd\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Devlog 2 \u2013 Construyendo el Sistema de Combate en Unity<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-41e24744 elementor-author-box--layout-image-left elementor-author-box--align-left elementor-author-box--image-valign-middle elementor-widget elementor-widget-author-box\" data-id=\"41e24744\" data-element_type=\"widget\" data-widget_type=\"author-box.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-author-box\">\n\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\" class=\"elementor-author-box__avatar\">\n\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/04\/SD_Andrea_Zombie_Avatar_Profile_Pic-02-300x300.png\" alt=\"Picture of Andrea Rubio\" loading=\"lazy\">\n\t\t\t\t<\/a>\n\t\t\t\n\t\t\t<div class=\"elementor-author-box__text\">\n\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/in\/andrea-rubio-7b67b1b7\/\">\n\t\t\t\t\t\t<h4 class=\"elementor-author-box__name\">\n\t\t\t\t\t\t\tAndrea Rubio\t\t\t\t\t\t<\/h4>\n\t\t\t\t\t<\/a>\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-author-box__bio\">\n\t\t\t\t\t\t<p>Direcci\u00f3n de Marketing<\/p>\n\t\t\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3c5d389 elementor-widget elementor-widget-heading\" data-id=\"3c5d389\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Stay Dead - Blog #33<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-3f5d9c54 e-con-full e-flex e-con e-child\" data-id=\"3f5d9c54\" data-element_type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-223c1cd9 elementor-widget elementor-widget-text-editor\" data-id=\"223c1cd9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\tHemos estado peleando en silencio\u2026 con c\u00f3digo, durante algunas semanas, y finalmente estamos listos para mostrar los colmillos. Nuestro sistema de combate en Unity est\u00e1 mejor que nunca, nuestra familia zombie cada vez m\u00e1s letal (en el mejor sentido), y una demo jugable est\u00e1 cada vez m\u00e1s cerca.\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-92df54a e-flex e-con-boxed e-con e-parent\" data-id=\"92df54a\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-14097f0a elementor-widget elementor-widget-heading\" data-id=\"14097f0a\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Construyendo el Sistema de Combate en Unity<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7dcdaee8 elementor-widget elementor-widget-text-editor\" data-id=\"7dcdaee8\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"807\" data-end=\"865\">Ha sido un mes monstruoso\u2014literal y figuradamente.<\/p><p data-start=\"867\" data-end=\"1119\">Llegamos a ese momento hermoso y aterrador del desarrollo en el que todos los sistemas empiezan a conectarse. De repente, <em data-start=\"1006\" data-end=\"1014\">,<\/em> te responde. Con pu\u00f1etazos, cadenas de combo, sacudidas de c\u00e1mara y una IA de jefe que ahora te lanza jeringas en la cabeza.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-904434b elementor-widget elementor-widget-heading\" data-id=\"904434b\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">El sistema de combate en Unity se puso real<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bca1553 elementor-widget elementor-widget-text-editor\" data-id=\"bca1553\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"1202\" data-end=\"1331\">Durante semanas, nuestro equipo ha estado bocetando, probando y puliendo el <strong data-start=\"1257\" data-end=\"1283\">sistema de combate en Unity.<\/strong> Finalmente, ya empieza a morder de vuelta.<\/p><p data-start=\"1333\" data-end=\"1635\">Cada personaje jugable ahora cuenta con <strong data-start=\"1384\" data-end=\"1411\">ataques ligeros y pesados,<\/strong>combos y habilidades especiales que se activan al llenarse su barra de energ\u00eda. Stu \u2014nuestro zombie favorito, el desvalido\u2014 fue el primero en recibir movimientos animados. Ya est\u00e1n implementados y tienen un golpe visual que se siente delicioso.<\/p><p data-start=\"1637\" data-end=\"1945\">Mejor a\u00fan: a\u00f1adimos <strong data-start=\"1666\" data-end=\"1695\">mec\u00e1nicas de recuperaci\u00f3n familiar.<\/strong>Si un miembro cae, puedes morderlo para revivirlo al instante, o activar una \u201canimaci\u00f3n viral\u201d de propagaci\u00f3n lenta donde colapsa, convulsiona y se reincorpora como miembro reformado de la resistencia undead. Es t\u00e1ctico. Es dram\u00e1tico. Es muy nosotros.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3ccca17 elementor-widget elementor-widget-image\" data-id=\"3ccca17\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1300\" height=\"862\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.35.01.png\" class=\"attachment-full size-full wp-image-3045\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.35.01.png 1300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.35.01-300x199.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.35.01-1024x679.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.35.01-768x509.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.35.01-18x12.png 18w\" sizes=\"(max-width: 1300px) 100vw, 1300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4f998ad elementor-widget elementor-widget-heading\" data-id=\"4f998ad\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Refactorizando el Sistema de Feedback<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6198ee9 elementor-widget elementor-widget-text-editor\" data-id=\"6198ee9\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"1993\" data-end=\"2138\">El combate solo se siente bien si se ve y suena bien. Por eso empezamos a reestructurar nuestro <strong data-start=\"2089\" data-end=\"2108\">sistema de retroalimentaci\u00f3n<\/strong> en cinco capas especializadas:<\/p><ul data-start=\"2139\" data-end=\"2217\"><li data-start=\"2139\" data-end=\"2155\"><p data-start=\"2141\" data-end=\"2155\">Efectos visuales<\/p><\/li><li data-start=\"2156\" data-end=\"2171\"><p data-start=\"2158\" data-end=\"2171\">Sacudidas de c\u00e1mara<\/p><\/li><li data-start=\"2172\" data-end=\"2185\"><p data-start=\"2174\" data-end=\"2185\">Matices de color<\/p><\/li><li data-start=\"2186\" data-end=\"2202\"><p data-start=\"2188\" data-end=\"2202\">Destellos de impacto<\/p><\/li><li data-start=\"2203\" data-end=\"2217\"><p data-start=\"2205\" data-end=\"2217\">Superposiciones en HUD<\/p><\/li><\/ul><p data-start=\"2219\" data-end=\"2446\">Juntas, forman un motor de respuesta modular que reacciona a cada golpe, esquive o retroceso con pura personalidad. Ya sea que est\u00e9s destrozando Bots de Cura o esquivando el golpe de un jefe, sentir\u00e1s cada momento con m\u00e1s claridad.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8c2ce31 elementor-widget elementor-widget-image\" data-id=\"8c2ce31\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1146\" height=\"722\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.41.17.png\" class=\"attachment-full size-full wp-image-3046\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.41.17.png 1146w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.41.17-300x189.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.41.17-1024x645.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.41.17-768x484.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.41.17-18x12.png 18w\" sizes=\"(max-width: 1146px) 100vw, 1146px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-13866e8 elementor-widget elementor-widget-heading\" data-id=\"13866e8\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">El jefe est\u00e1 en l\u00ednea <\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4ffb3a5 elementor-widget elementor-widget-text-editor\" data-id=\"4ffb3a5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"2487\" data-end=\"2579\">La primera <strong data-start=\"2497\" data-end=\"2511\">pelea contra jefe<\/strong> ya est\u00e1 activa, y digamos que ni se anda con delicadezas.<\/p><p data-start=\"2581\" data-end=\"2824\">Su comportamiento inicial ya est\u00e1 100\u202f% implementado. Ahora te puede perseguir, estrellar el piso con estilo dram\u00e1tico y lanzar jeringas con frustrante precisi\u00f3n. La meta es terminar todo el ciclo de combate la pr\u00f3xima semana, seguido por un balanceo intensivo.<\/p><p data-start=\"2826\" data-end=\"2944\">Ver a la IA del jefe cobrar vida ha sido de lo m\u00e1s entretenido (y ca\u00f3tico) del desarrollo este mes.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-de367d8 elementor-widget elementor-widget-image\" data-id=\"de367d8\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1532\" height=\"790\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.43.04.png\" class=\"attachment-full size-full wp-image-3047\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.43.04.png 1532w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.43.04-300x155.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.43.04-1024x528.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.43.04-768x396.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.43.04-18x9.png 18w\" sizes=\"(max-width: 1532px) 100vw, 1532px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1735b9f elementor-widget elementor-widget-heading\" data-id=\"1735b9f\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Hades en Movimiento<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bcdc2af elementor-widget elementor-widget-text-editor\" data-id=\"bcdc2af\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"3493\" data-end=\"3661\">En el departamento de animaci\u00f3n, pusimos atenci\u00f3n en Hades, el encantador rey del caos undead. Su conjunto de movimientos ya est\u00e1 en progreso: idle, caminar, correr, sprint y rodar.<\/p><p data-start=\"3663\" data-end=\"3833\">Las animaciones tempranas se ven s\u00f3lidas, con movimientos exagerados y mucha personalidad. Es cuesti\u00f3n de tiempo antes de que se robe el show con su estilo caracter\u00edstico.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b42fa4e elementor-widget elementor-widget-image\" data-id=\"b42fa4e\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1740\" height=\"1120\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.44.51.png\" class=\"attachment-full size-full wp-image-3048\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.44.51.png 1740w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.44.51-300x193.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.44.51-1024x659.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.44.51-768x494.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.44.51-1536x989.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Screen-Shot-1404-05-23-at-15.44.51-18x12.png 18w\" sizes=\"(max-width: 1740px) 100vw, 1740px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e3ea6b3 elementor-widget elementor-widget-heading\" data-id=\"e3ea6b3\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">\u00bfQu\u00e9 sigue?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec35a3b elementor-widget elementor-widget-text-editor\" data-id=\"ec35a3b\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Nos dirigimos a nuestro mayor hito hasta ahora:<\/span><span style=\"font-weight: 400;\"><br \/><\/span><b>Un nivel demo totalmente jugable con todos los sistemas principales en su lugar.<\/b><\/p><p><span style=\"font-weight: 400;\">Incluir\u00e1:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3 personajes jugables<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Tipos de enemigo esenciales<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Una mini pelea contra el jefe<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Niveles generados proceduralmente<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Nuevos VFX y sistemas de feedback<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pasadas finales de sonido y pulido visual<\/span><\/li><\/ul><p><span style=\"font-weight: 400;\">No falta mucho para que abramos las puertas a una experiencia completamente pr\u00e1ctica.<\/span><\/p><p><b>Hasta entonces, estaremos aqu\u00ed. Puliendo, perfeccionando y d\u00e1ndole cabezazos al sistema de combate en Unity, uno por uno.<\/b><\/p><p><span style=\"font-weight: 400;\">Si tienes curiosidad por ver c\u00f3mo se arma todo este caos, s\u00edguenos en Discord, en Steam\u2026 o m\u00e1ndanos cafe\u00edna.<\/span><\/p><p><span style=\"font-weight: 400;\">El equipo de desarrollo de Stay Dead<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b7a9df0 elementor-widget elementor-widget-image\" data-id=\"b7a9df0\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-scaled.png\" class=\"attachment-full size-full wp-image-3020\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-scaled.png 2560w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-300x169.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-1024x576.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-768x432.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-1536x864.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-2048x1152.png 2048w, https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/WISHLIST-NOW_STAY_DEAD-18x10.png 18w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4ac1978c e-flex e-con-boxed e-con e-parent\" data-id=\"4ac1978c\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-bcac42f elementor-post-navigation-borders-yes elementor-widget elementor-widget-post-navigation\" data-id=\"bcac42f\" data-element_type=\"widget\" data-widget_type=\"post-navigation.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-post-navigation\" role=\"navigation\" aria-label=\"Post Navigation\">\n\t\t\t<div class=\"elementor-post-navigation__prev elementor-post-navigation__link\">\n\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2025\/08\/01\/dj-ziggy-the-bite-that-saved-me\/\" rel=\"prev\"><span class=\"post-navigation__arrow-wrapper post-navigation__arrow-prev\"><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-arrow-left\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M257.5 445.1l-22.2 22.2c-9.4 9.4-24.6 9.4-33.9 0L7 273c-9.4-9.4-9.4-24.6 0-33.9L201.4 44.7c9.4-9.4 24.6-9.4 33.9 0l22.2 22.2c9.5 9.5 9.3 25-.4 34.3L136.6 216H424c13.3 0 24 10.7 24 24v32c0 13.3-10.7 24-24 24H136.6l120.5 114.8c9.8 9.3 10 24.8.4 34.3z\"><\/path><\/svg><span class=\"elementor-screen-only\">Previo<\/span><\/span><span class=\"elementor-post-navigation__link__prev\"><span class=\"post-navigation__prev--label\">Anterior<\/span><\/span><\/a>\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-post-navigation__separator-wrapper\">\n\t\t\t\t\t<div class=\"elementor-post-navigation__separator\"><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<div class=\"elementor-post-navigation__next elementor-post-navigation__link\">\n\t\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2025\/08\/28\/because-we-care-a-clarifying-statement-about-our-recent-educational-video\/\" rel=\"next\"><span class=\"elementor-post-navigation__link__next\"><span class=\"post-navigation__next--label\">Next<\/span><\/span><span class=\"post-navigation__arrow-wrapper post-navigation__arrow-next\"><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-arrow-right\" viewbox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M190.5 66.9l22.2-22.2c9.4-9.4 24.6-9.4 33.9 0L441 239c9.4 9.4 9.4 24.6 0 33.9L246.6 467.3c-9.4 9.4-24.6 9.4-33.9 0l-22.2-22.2c-9.5-9.5-9.3-25 .4-34.3L311.4 296H24c-13.3 0-24-10.7-24-24v-32c0-13.3 10.7-24 24-24h287.4L190.9 101.2c-9.8-9.3-10-24.8-.4-34.3z\"><\/path><\/svg><span class=\"elementor-screen-only\">Next<\/span><\/span><\/a>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-54c0ff74 e-flex e-con-boxed e-con e-parent\" data-id=\"54c0ff74\" data-element_type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-4b6fdcf6 elementor-widget elementor-widget-heading\" data-id=\"4b6fdcf6\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">M\u00e1s Noticias<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fdac356 elementor-grid-3 elementor-grid-tablet-2 elementor-grid-mobile-1 elementor-posts--thumbnail-top elementor-widget elementor-widget-posts\" data-id=\"fdac356\" data-element_type=\"widget\" data-settings=\"{&quot;classic_row_gap_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:15,&quot;sizes&quot;:[]},&quot;classic_row_gap_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:16,&quot;sizes&quot;:[]},&quot;classic_columns&quot;:&quot;3&quot;,&quot;classic_columns_tablet&quot;:&quot;2&quot;,&quot;classic_columns_mobile&quot;:&quot;1&quot;,&quot;classic_row_gap&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:35,&quot;sizes&quot;:[]}}\" data-widget_type=\"posts.classic\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-posts-container elementor-posts elementor-posts--skin-classic elementor-grid\" role=\"list\">\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-3496 post type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-dev-journey category-gaming\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/08\/28\/devlog-august-2026-building-indie-game-community\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"474\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1-768x474.png\" class=\"attachment-medium_large size-medium_large wp-image-3504\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1-768x474.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1-300x185.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1-1024x632.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1-18x12.png 18w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/Devlog-august-2026-1.png 1374w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/08\/28\/devlog-august-2026-building-indie-game-community\/\" >\n\t\t\t\tDevlog 8 &#8211; Infecting a community\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tagosto 28, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/08\/28\/devlog-august-2026-building-indie-game-community\/\" aria-label=\"Read more about Devlog 8 &#8211; Infecting a community\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-3471 post type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-dev-journey category-gaming\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/08\/07\/devlog-july-2026-rebuilding-the-boss-fight\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"478\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-768x478.png\" class=\"attachment-medium_large size-medium_large wp-image-3475\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-768x478.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-300x187.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-1024x638.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-1536x957.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog-18x12.png 18w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/08\/July-Web-Devlog.png 1994w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/08\/07\/devlog-july-2026-rebuilding-the-boss-fight\/\" >\n\t\t\t\tDevlog July 2026 \u2013 Rebuilding the Boss Fight\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tagosto 7, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/08\/07\/devlog-july-2026-rebuilding-the-boss-fight\/\" aria-label=\"Read more about Devlog July 2026 \u2013 Rebuilding the Boss Fight\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-3391 post type-post status-publish format-standard has-post-thumbnail hentry category-about-the-game category-dev-journey category-gaming\" role=\"listitem\">\n\t\t\t\t<a class=\"elementor-post__thumbnail__link\" href=\"https:\/\/www.staydead.io\/es\/2026\/06\/29\/devlog-june-2026-building-the-gameplay-loop\/\" tabindex=\"-1\" >\n\t\t\t<div class=\"elementor-post__thumbnail\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"477\" src=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/06\/JUNE_Deadly-Updates-Devlogs-768x477.png\" class=\"attachment-medium_large size-medium_large wp-image-3392\" alt=\"\" srcset=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/06\/JUNE_Deadly-Updates-Devlogs-768x477.png 768w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/06\/JUNE_Deadly-Updates-Devlogs-300x186.png 300w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/06\/JUNE_Deadly-Updates-Devlogs-1024x636.png 1024w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/06\/JUNE_Deadly-Updates-Devlogs-1536x954.png 1536w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/06\/JUNE_Deadly-Updates-Devlogs-2048x1273.png 2048w, https:\/\/www.staydead.io\/wp-content\/uploads\/2026\/06\/JUNE_Deadly-Updates-Devlogs-18x12.png 18w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/div>\n\t\t<\/a>\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h3 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/www.staydead.io\/es\/2026\/06\/29\/devlog-june-2026-building-the-gameplay-loop\/\" >\n\t\t\t\tDevlog June 2026 \u2013 Building the Gameplay Loop\t\t\t<\/a>\n\t\t<\/h3>\n\t\t\t\t<div class=\"elementor-post__meta-data\">\n\t\t\t\t\t<span class=\"elementor-post-date\">\n\t\t\tjunio 29, 2026\t\t<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/www.staydead.io\/es\/2026\/06\/29\/devlog-june-2026-building-the-gameplay-loop\/\" aria-label=\"Read more about Devlog June 2026 \u2013 Building the Gameplay Loop\" tabindex=\"-1\" >\n\t\t\tVer M\u00e1s&gt;\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Hemos estado peleando en silencio\u2026 con c\u00f3digo, durante algunas semanas, y finalmente estamos listos para mostrar los colmillos. Nuestro sistema de combate en Unity est\u00e1 mejor que nunca, nuestra familia zombie cada vez m\u00e1s letal (en el mejor sentido), y una demo jugable est\u00e1 cada vez m\u00e1s cerca.<\/p>","protected":false},"author":2,"featured_media":3056,"comment_status":"closed","ping_status":"open","sticky":false,"template":"elementor_header_footer","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[12],"class_list":["post-3042","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dev-journey","tag-about"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.5 (Yoast SEO v25.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind the Bites of Stay Dead<\/title>\n<meta name=\"description\" content=\"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.staydead.io\/es\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/\" \/>\n<meta property=\"og:locale\" content=\"es_MX\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Behind the Bites of Stay Dead\" \/>\n<meta property=\"og:description\" content=\"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.staydead.io\/es\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/\" \/>\n<meta property=\"og:site_name\" content=\"Stay Dead\" \/>\n<meta property=\"article:published_time\" content=\"2025-08-14T23:18:14+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-11-04T21:02:42+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2388\" \/>\n\t<meta property=\"og:image:height\" content=\"1505\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Andrea Rubio\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:title\" content=\"Devlog 2 - Building the Combat System in Unity\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"Andrea Rubio\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/\"},\"author\":{\"name\":\"Andrea Rubio\",\"@id\":\"https:\/\/www.staydead.io\/#\/schema\/person\/1684f955a1a695aab9da36efda620062\"},\"headline\":\"Devlog 2 &#8211; Building the Combat System in Unity\",\"datePublished\":\"2025-08-14T23:18:14+00:00\",\"dateModified\":\"2025-11-04T21:02:42+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/\"},\"wordCount\":532,\"publisher\":{\"@id\":\"https:\/\/www.staydead.io\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png\",\"keywords\":[\"about\"],\"articleSection\":[\"Dev Journey\"],\"inLanguage\":\"es\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/\",\"url\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/\",\"name\":\"Behind the Bites of Stay Dead\",\"isPartOf\":{\"@id\":\"https:\/\/www.staydead.io\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png\",\"datePublished\":\"2025-08-14T23:18:14+00:00\",\"dateModified\":\"2025-11-04T21:02:42+00:00\",\"description\":\"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).\",\"breadcrumb\":{\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#breadcrumb\"},\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"es\",\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage\",\"url\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png\",\"contentUrl\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png\",\"width\":2388,\"height\":1505},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.staydead.io\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Devlog 2 &#8211; Building the Combat System in Unity\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.staydead.io\/#website\",\"url\":\"https:\/\/www.staydead.io\/\",\"name\":\"Stay Dead\",\"description\":\"Fun lives on!\",\"publisher\":{\"@id\":\"https:\/\/www.staydead.io\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.staydead.io\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"es\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.staydead.io\/#organization\",\"name\":\"Stay Dead\",\"url\":\"https:\/\/www.staydead.io\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"es\",\"@id\":\"https:\/\/www.staydead.io\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/02\/SD_Logo_Horizontal_V1.svg\",\"contentUrl\":\"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/02\/SD_Logo_Horizontal_V1.svg\",\"width\":464,\"height\":123,\"caption\":\"Stay Dead\"},\"image\":{\"@id\":\"https:\/\/www.staydead.io\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/www.staydead.io\/#\/schema\/person\/1684f955a1a695aab9da36efda620062\",\"name\":\"Andrea Rubio\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"es\",\"@id\":\"https:\/\/www.staydead.io\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/eb2fe4b1e15545241ad5d98cadf06b9a40cd4c7984288082ee2b1161f4a81673?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/eb2fe4b1e15545241ad5d98cadf06b9a40cd4c7984288082ee2b1161f4a81673?s=96&d=mm&r=g\",\"caption\":\"Andrea Rubio\"},\"url\":\"https:\/\/www.staydead.io\/es\/author\/andrea_animagic\/\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"Behind the Bites of Stay Dead","description":"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.staydead.io\/es\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/","og_locale":"es_MX","og_type":"article","og_title":"Behind the Bites of Stay Dead","og_description":"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).","og_url":"https:\/\/www.staydead.io\/es\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/","og_site_name":"Stay Dead","article_published_time":"2025-08-14T23:18:14+00:00","article_modified_time":"2025-11-04T21:02:42+00:00","og_image":[{"width":2388,"height":1505,"url":"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png","type":"image\/png"}],"author":"Andrea Rubio","twitter_card":"summary_large_image","twitter_title":"Devlog 2 - Building the Combat System in Unity","twitter_misc":{"Escrito por":"Andrea Rubio","Tiempo de lectura":"6 minutos"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#article","isPartOf":{"@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/"},"author":{"name":"Andrea Rubio","@id":"https:\/\/www.staydead.io\/#\/schema\/person\/1684f955a1a695aab9da36efda620062"},"headline":"Devlog 2 &#8211; Building the Combat System in Unity","datePublished":"2025-08-14T23:18:14+00:00","dateModified":"2025-11-04T21:02:42+00:00","mainEntityOfPage":{"@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/"},"wordCount":532,"publisher":{"@id":"https:\/\/www.staydead.io\/#organization"},"image":{"@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage"},"thumbnailUrl":"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png","keywords":["about"],"articleSection":["Dev Journey"],"inLanguage":"es"},{"@type":"WebPage","@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/","url":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/","name":"Behind the Bites of Stay Dead","isPartOf":{"@id":"https:\/\/www.staydead.io\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage"},"image":{"@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage"},"thumbnailUrl":"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png","datePublished":"2025-08-14T23:18:14+00:00","dateModified":"2025-11-04T21:02:42+00:00","description":"Devlog 2. Our combat system in Unity is leveling up, and our undead family\u2019s getting meaner (in a good way).","breadcrumb":{"@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#breadcrumb"},"inLanguage":"es","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/"]}]},{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#primaryimage","url":"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png","contentUrl":"https:\/\/www.staydead.io\/wp-content\/uploads\/2025\/08\/Devlog-2_Stay_Dead.png","width":2388,"height":1505},{"@type":"BreadcrumbList","@id":"https:\/\/www.staydead.io\/2025\/08\/14\/devlog-2-building-the-combat-system-in-unity\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.staydead.io\/"},{"@type":"ListItem","position":2,"name":"Devlog 2 &#8211; Building the Combat System in Unity"}]},{"@type":"WebSite","@id":"https:\/\/www.staydead.io\/#website","url":"https:\/\/www.staydead.io\/","name":"Stay Dead","description":"Fun lives on!","publisher":{"@id":"https:\/\/www.staydead.io\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.staydead.io\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"es"},{"@type":"Organization","@id":"https:\/\/www.staydead.io\/#organization","name":"Stay Dead","url":"https:\/\/www.staydead.io\/","logo":{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/www.staydead.io\/#\/schema\/logo\/image\/","url":"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/02\/SD_Logo_Horizontal_V1.svg","contentUrl":"https:\/\/www.staydead.io\/wp-content\/uploads\/2024\/02\/SD_Logo_Horizontal_V1.svg","width":464,"height":123,"caption":"Stay Dead"},"image":{"@id":"https:\/\/www.staydead.io\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.staydead.io\/#\/schema\/person\/1684f955a1a695aab9da36efda620062","name":"Andrea Rubio","image":{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/www.staydead.io\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/eb2fe4b1e15545241ad5d98cadf06b9a40cd4c7984288082ee2b1161f4a81673?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/eb2fe4b1e15545241ad5d98cadf06b9a40cd4c7984288082ee2b1161f4a81673?s=96&d=mm&r=g","caption":"Andrea Rubio"},"url":"https:\/\/www.staydead.io\/es\/author\/andrea_animagic\/"}]}},"_links":{"self":[{"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/posts\/3042","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/comments?post=3042"}],"version-history":[{"count":10,"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/posts\/3042\/revisions"}],"predecessor-version":[{"id":3191,"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/posts\/3042\/revisions\/3191"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/media\/3056"}],"wp:attachment":[{"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/media?parent=3042"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/categories?post=3042"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.staydead.io\/es\/wp-json\/wp\/v2\/tags?post=3042"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}