Devlog May 2026 – Building the Bite

After months of prototypes, broken systems, and trying to figure out what Stay Dead actually wanted to be, we finally built our first playable demo of the year! (Insert round of applause for our sleep-deprived dev team here.)

It’s messy and held together with duct tape and hope, but we’re ridiculously proud of it and can’t wait to show you what we’ve been building.

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