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We spent months rebuilding Stay Dead, and now we’re digging into the mechanic that might carry the whole game: the Bite.
This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.
What You’ll See in the Video:
We’re deep in R&D right now, but this is the most excited we’ve felt in months. If you’ve got thoughts on the Bite, join us on Discord and help shape what happens next.
Síguenos en nuestras redes sociales para mantenerte al día con el desarrollo de Stay Dead.
Conoce más detalles sobre nuestro juego y los planes para su desarrollo.
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